private bool IsColliding(TgcMesh element, ThirdPersonCamera camera) { return(TgcCollisionUtils.testAABBAABB(element.BoundingBox, camera.aabb)); }
public bool IsColliding(ThirdPersonCamera camera) { return(!GlobalConcepts.GetInstance().IsInFrontOf(camera.Position, realPlane)); }
public void HandleCollision(ThirdPersonCamera camera) { return; }
public ObjectManagement(string pathToMesh, ThirdPersonCamera camara) { this.CreateMesh(pathToMesh); this.camara = camara; }