public LostGameTrigger(ITarget target, TGCVector3 position) { juegoTerminado = new PositionAABBCueLauncher(target, position, new TGCVector3(1000, 1000, 20)); obi_triste = new Cue(null, "Bitmaps\\Game_Lost.png", VariablesGlobales.cues_relative_scale, VariablesGlobales.cues_relative_position, duracion); failed = new FullScreenElement("Bitmaps\\Failed.png", SoundManager.SONIDOS.NO_SOUND, duracion); }