public GetSignAtTile ( int x, int y ) : TEditXNA.Terraria.Sign | ||
x | int | |
y | int | |
Результат | TEditXNA.Terraria.Sign |
public ClipboardBuffer GetSelectionBuffer() { World world = _wvm.CurrentWorld; XNA.Rectangle area = _wvm.Selection.SelectionArea; var buffer = new ClipboardBuffer(new Vector2Int32(area.Width, area.Height)); for (int x = 0; x < area.Width; x++) { for (int y = 0; y < area.Height; y++) { Tile curTile = (Tile)world.Tiles[x + area.X, y + area.Y].Clone(); if (curTile.Type == 21) // 21 Chest , 55 sign { if (buffer.GetChestAtTile(x, y) == null) { var data = world.GetChestAtTile(x + area.X, y + area.Y); if (data != null) { var newChest = data.Copy(); newChest.X = x; newChest.Y = y; buffer.Chests.Add(newChest); } } } if (curTile.Type == 55 || curTile.Type == 85) // 21 Chest , 55 sign { if (buffer.GetSignAtTile(x, y) == null) { var data = world.GetSignAtTile(x + area.X, y + area.Y); if (data != null) { var newSign = data.Copy(); newSign.X = x; newSign.Y = y; buffer.Signs.Add(newSign); } } } buffer.Tiles[x, y] = curTile; } } buffer.RenderBuffer(); return(buffer); }
public ClipboardBuffer GetSelectionBuffer() { World world = _wvm.CurrentWorld; XNA.Rectangle area = _wvm.Selection.SelectionArea; var buffer = new ClipboardBuffer(new Vector2Int32(area.Width, area.Height)); for (int x = 0; x < area.Width; x++) { for (int y = 0; y < area.Height; y++) { Tile curTile = (Tile)world.Tiles[x + area.X, y + area.Y].Clone(); if (curTile.Type == 21) // 21 Chest , 55 sign { if (buffer.GetChestAtTile(x, y) == null) { var data = world.GetChestAtTile(x + area.X, y + area.Y); if (data != null) { var newChest = data.Copy(); newChest.X = x; newChest.Y = y; buffer.Chests.Add(newChest); } } } if (curTile.Type == 55 || curTile.Type == 85) // 21 Chest , 55 sign { if (buffer.GetSignAtTile(x, y) == null) { var data = world.GetSignAtTile(x + area.X, y + area.Y); if (data != null) { var newSign = data.Copy(); newSign.X = x; newSign.Y = y; buffer.Signs.Add(newSign); } } } buffer.Tiles[x, y] = curTile; } } buffer.RenderBuffer(); return buffer; }
public void PasteBufferIntoWorld(Vector2Int32 anchor) { if (Buffer == null) { return; } World world = _wvm.CurrentWorld; ClipboardBuffer buffer = _wvm.Clipboard.Buffer; for (int x = 0; x < buffer.Size.X; x++) { for (int y = 0; y < buffer.Size.Y; y++) { int worldX = x + anchor.X; int worldY = y + anchor.Y; if (world.ValidTileLocation(new Vector2Int32(x + anchor.X, y + anchor.Y))) { //HistMan.AddTileToBuffer(x + anchor.X, y + anchor.Y, ref world.UndoTiles[x + anchor.X, y + anchor.Y]); Tile curTile; if (PasteTiles) { curTile = (Tile)buffer.Tiles[x, y].Clone(); curTile.TileColor = buffer.Tiles[x, y].TileColor; } else { // if pasting tiles is disabled, use the existing tile with buffer's wall & extras curTile = (Tile)world.Tiles[worldX, worldY].Clone(); curTile.Wall = buffer.Tiles[x, y].Wall; curTile.WallColor = buffer.Tiles[x, y].WallColor; curTile.LiquidAmount = buffer.Tiles[x, y].LiquidAmount; curTile.LiquidType = buffer.Tiles[x, y].LiquidType; curTile.WireRed = buffer.Tiles[x, y].WireRed; curTile.WireGreen = buffer.Tiles[x, y].WireGreen; curTile.WireBlue = buffer.Tiles[x, y].WireBlue; curTile.Actuator = buffer.Tiles[x, y].Actuator; curTile.InActive = buffer.Tiles[x, y].InActive; } if (!PasteEmpty && (curTile.LiquidAmount == 0 && !curTile.IsActive && curTile.Wall == 0 && !curTile.WireRed)) { // skip tiles that are empty if paste empty is not true continue; } if (!PasteWalls) { // if pasting walls is disabled, use the existing wall curTile.Wall = world.Tiles[worldX, worldY].Wall; curTile.WallColor = world.Tiles[worldX, worldY].WallColor; } if (!PasteLiquids) { // if pasting liquids is disabled, use any existing liquid curTile.LiquidAmount = world.Tiles[worldX, worldY].LiquidAmount; curTile.LiquidType = world.Tiles[worldX, worldY].LiquidType; } if (!PasteWires) { // if pasting wires is disabled, use any existing wire curTile.WireRed = buffer.Tiles[x, y].WireRed; curTile.WireGreen = buffer.Tiles[x, y].WireGreen; curTile.WireBlue = buffer.Tiles[x, y].WireBlue; curTile.Actuator = buffer.Tiles[x, y].Actuator; curTile.InActive = buffer.Tiles[x, y].InActive; } // Update chest/sign data only if we've pasted tiles if (PasteTiles) { // Remove overwritten chests data if (world.Tiles[x + anchor.X, y + anchor.Y].Type == 21) { var data = world.GetChestAtTile(x + anchor.X, y + anchor.Y); if (data != null) { _wvm.UndoManager.Buffer.Chests.Add(data); world.Chests.Remove(data); } } // Remove overwritten sign data if (world.Tiles[x + anchor.X, y + anchor.Y].Type == 55 || world.Tiles[x + anchor.X, y + anchor.Y].Type == 85) { var data = world.GetSignAtTile(x + anchor.X, y + anchor.Y); if (data != null) { _wvm.UndoManager.Buffer.Signs.Add(data); world.Signs.Remove(data); } } // Add new chest data if (curTile.Type == 21) { if (world.GetChestAtTile(x + anchor.X, y + anchor.Y) == null) { var data = buffer.GetChestAtTile(x, y); if (data != null) // allow? chest copying may not work... { // Copied chest var newChest = data.Copy(); newChest.X = x + anchor.X; newChest.Y = y + anchor.Y; world.Chests.Add(newChest); } else { // Empty chest world.Chests.Add(new Chest(x + anchor.X, y + anchor.Y)); } } } // Add new sign data if (curTile.Type == 55 || curTile.Type == 85) { if (world.GetSignAtTile(x + anchor.X, y + anchor.Y) == null) { var data = buffer.GetSignAtTile(x, y); if (data != null) { // Copied sign var newSign = data.Copy(); newSign.X = x + anchor.X; newSign.Y = y + anchor.Y; world.Signs.Add(newSign); } else { world.Signs.Add(new Sign(x + anchor.X, y + anchor.Y, string.Empty)); } } } } _wvm.UndoManager.SaveTile(x + anchor.X, y + anchor.Y); world.Tiles[x + anchor.X, y + anchor.Y] = curTile; } } } _wvm.UndoManager.SaveUndo(); /* Heathtech */ BlendRules.ResetUVCache(_wvm, anchor.X, anchor.Y, buffer.Size.X, buffer.Size.Y); }
public void PasteBufferIntoWorld(Vector2Int32 anchor) { if (Buffer == null) { return; } World world = _wvm.CurrentWorld; ClipboardBuffer buffer = _wvm.Clipboard.Buffer; for (int x = 0; x < buffer.Size.X; x++) { for (int y = 0; y < buffer.Size.Y; y++) { if (world.ValidTileLocation(new Vector2Int32(x + anchor.X, y + anchor.Y))) { //HistMan.AddTileToBuffer(x + anchor.X, y + anchor.Y, ref world.Tiles[x + anchor.X, y + anchor.Y]); Tile curTile = (Tile)buffer.Tiles[x, y].Clone(); if (!PasteEmpty && (curTile.Liquid == 0 && !curTile.IsActive && curTile.Wall == 0 && !curTile.HasWire)) { // skip tiles that are empty if paste empty is not true continue; } // Remove overwritten chests data if (world.Tiles[x + anchor.X, y + anchor.Y].Type == 21) { var data = world.GetChestAtTile(x + anchor.X, y + anchor.Y); if (data != null) { _wvm.UndoManager.Buffer.Chests.Add(data); world.Chests.Remove(data); } } // Remove overwritten sign data if (world.Tiles[x + anchor.X, y + anchor.Y].Type == 55 || world.Tiles[x + anchor.X, y + anchor.Y].Type == 85) { var data = world.GetSignAtTile(x + anchor.X, y + anchor.Y); if (data != null) { _wvm.UndoManager.Buffer.Signs.Add(data); world.Signs.Remove(data); } } // Add new chest data if (curTile.Type == 21) { if (world.GetChestAtTile(x + anchor.X, y + anchor.Y) == null) { var data = buffer.GetChestAtTile(x, y); if (data != null) // allow? chest copying may not work... { // Copied chest var newChest = data.Copy(); newChest.X = x + anchor.X; newChest.Y = y + anchor.Y; world.Chests.Add(newChest); } else { // Empty chest world.Chests.Add(new Chest(x + anchor.X, y + anchor.Y)); } } } // Add new sign data if (curTile.Type == 55 || curTile.Type == 85) { if (world.GetSignAtTile(x + anchor.X, y + anchor.Y) == null) { var data = buffer.GetSignAtTile(x, y); if (data != null) { // Copied sign var newSign = data.Copy(); newSign.X = x + anchor.X; newSign.Y = y + anchor.Y; world.Signs.Add(newSign); } else { world.Signs.Add(new Sign(x + anchor.X, y + anchor.Y, string.Empty)); } } } _wvm.UndoManager.SaveTile(x + anchor.X, y + anchor.Y); world.Tiles[x + anchor.X, y + anchor.Y] = curTile; } } } _wvm.UndoManager.SaveUndo(); }
public ClipboardBuffer GetSelectionBuffer() { World world = _wvm.CurrentWorld; XNA.Rectangle area = _wvm.Selection.SelectionArea; var buffer = new ClipboardBuffer(new Vector2Int32(area.Width, area.Height)); for (int x = 0; x < area.Width; x++) { for (int y = 0; y < area.Height; y++) { Tile curTile = (Tile)world.Tiles[x + area.X, y + area.Y].Clone(); if (Tile.IsChest(curTile.Type)) { if (buffer.GetChestAtTile(x, y, curTile.Type) == null) { var anchor = world.GetAnchor(x + area.X, y + area.Y); if (anchor.X == x + area.X && anchor.Y == y + area.Y) { var data = world.GetChestAtTile(x + area.X, y + area.Y); if (data != null) { var newChest = data.Copy(); newChest.X = x; newChest.Y = y; buffer.Chests.Add(newChest); } } } } if (Tile.IsSign(curTile.Type)) { if (buffer.GetSignAtTile(x, y) == null) { var anchor = world.GetAnchor(x + area.X, y + area.Y); if (anchor.X == x + area.X && anchor.Y == y + area.Y) { var data = world.GetSignAtTile(x + area.X, y + area.Y); if (data != null) { var newSign = data.Copy(); newSign.X = x; newSign.Y = y; buffer.Signs.Add(newSign); } } } } if (Tile.IsTileEntity(curTile.Type)) { if (buffer.GetTileEntityAtTile(x, y) == null) { var anchor = world.GetAnchor(x + area.X, y + area.Y); if (anchor.X == x + area.X && anchor.Y == y + area.Y) { var data = world.GetTileEntityAtTile(x + area.X, y + area.Y); if (data != null) { var newEntity = data.Copy(); newEntity.PosX = (short)x; newEntity.PosY = (short)y; buffer.TileEntities.Add(newEntity); } } } } buffer.Tiles[x, y] = curTile; } } buffer.RenderBuffer(); return(buffer); }
public ClipboardBuffer GetSelectionBuffer() { World world = _wvm.CurrentWorld; XNA.Rectangle area = _wvm.Selection.SelectionArea; var buffer = new ClipboardBuffer(new Vector2Int32(area.Width, area.Height)); for (int x = 0; x < area.Width; x++) { for (int y = 0; y < area.Height; y++) { Tile curTile = (Tile)world.Tiles[x + area.X, y + area.Y].Clone(); if (Tile.IsChest(curTile.Type)) { if (buffer.GetChestAtTile(x, y, curTile.Type) == null) { var anchor = world.GetAnchor(x + area.X, y + area.Y); if (anchor.X == x + area.X && anchor.Y == y + area.Y) { var data = world.GetChestAtTile(x + area.X, y + area.Y); if (data != null) { var newChest = data.Copy(); newChest.X = x; newChest.Y = y; buffer.Chests.Add(newChest); } } } } if (Tile.IsSign(curTile.Type)) { if (buffer.GetSignAtTile(x, y) == null) { var anchor = world.GetAnchor(x + area.X, y + area.Y); if (anchor.X == x + area.X && anchor.Y == y + area.Y) { var data = world.GetSignAtTile(x + area.X, y + area.Y); if (data != null) { var newSign = data.Copy(); newSign.X = x; newSign.Y = y; buffer.Signs.Add(newSign); } } } } if (Tile.IsTileEntity(curTile.Type)) { if (buffer.GetTileEntityAtTile(x, y) == null) { var anchor = world.GetAnchor(x + area.X, y + area.Y); if (anchor.X == x + area.X && anchor.Y == y + area.Y) { var data = world.GetTileEntityAtTile(x + area.X, y + area.Y); if (data != null) { var newEntity = data.Copy(); newEntity.PosX = (short)x; newEntity.PosY = (short)y; buffer.TileEntities.Add(newEntity); } } } } buffer.Tiles[x, y] = curTile; } } buffer.RenderBuffer(); return buffer; }