void OnFPSMode(bool flag) { //FPSModeCrosshairObj.SetActive(flag); #if UNITY_IPHONE || UNITY_ANDROID || UNITY_WP8 || UNITY_BLACKBERRY UIGameMessage.DisplayMessage("FPS mode is not supported in mobile"); #endif if (flag) { UIBuildButton.Hide(); UIAbilityButton.Hide(); UIPerkMenu.Hide(); UIFPSHUD.Show(); } else { if (UseDragNDrop()) { UIBuildButton.Show(); } if (AbilityManager.IsOn()) { UIAbilityButton.Show(); } if (PerkManager.IsOn()) { UIPerkMenu.Show(); } UIFPSHUD.Hide(); } }
IEnumerator _ClosePerkMenu() { CameraControl.FadeBlur(uiBlurEffect, 2, 0); CameraControl.TurnBlurOff(); GameControl.ResumeGame(); UIPerkMenu.Hide(); yield return(StartCoroutine(WaitForRealSeconds(0.25f))); Time.timeScale = 1; }