Пример #1
0
        public void Awake()
        {
            instance    = this;
            thisObj     = gameObject;
            canvasGroup = thisObj.GetComponent <CanvasGroup>();
            if (canvasGroup == null)
            {
                canvasGroup = thisObj.AddComponent <CanvasGroup>();
            }

            canvasGroup.alpha = 0;
            thisObj.SetActive(false);
            thisObj.GetComponent <RectTransform>().anchoredPosition = new Vector3(0, 0, 0);

            fpsItem.Init();
            recticleSpreadDefaultSize = recticleSpreadRectT.sizeDelta;

            reloadProgressObj = imgReloadProgress.transform.parent.gameObject;
            reloadProgressObj.SetActive(false);

            UIItemCallback itemCallback = buttonFireObj.AddComponent <UIItemCallback>();

            itemCallback.SetDownCallback(this.OnFireButtonDown);
            itemCallback.SetUpCallback(this.OnFireButtonUp);

            buttonExit.Init();
        }
Пример #2
0
        void Start()
        {
            if (!AbilityManager.IsOn() || AbilityManager.GetAbilityCount() == 0)
            {
                thisObj.SetActive(false);
                return;
            }

            List <Ability> abList = AbilityManager.GetAbilityList();

            for (int i = 0; i < abList.Count; i++)
            {
                if (i == 0)
                {
                    buttonList[0].Init();
                }
                else if (i > 0)
                {
                    buttonList.Add(UIButton.Clone(buttonList[0].rootObj, "AbilityButton" + (i + 1)));
                }

                buttonList[i].imgIcon.sprite       = abList[i].icon;
                buttonList[i].imgHighlight.enabled = false;
                buttonList[i].label.text           = "";

                if (abList[i].usedRemained > 0)
                {
                    buttonList[i].label.text = abList[i].usedRemained.ToString();
                }
                //else buttonList[i].label.text="∞";

                if (UIMainControl.InTouchMode())
                {
                    buttonList[i].SetCallback(null, null, this.OnAbilityButton, null);
                }
                else
                {
                    buttonList[i].SetCallback(this.OnHoverButton, this.OnExitButton, this.OnAbilityButton, null);
                }
            }


            tooltipRscItem.Init();


            butCancelCanvasG = butCancelObj.AddComponent <CanvasGroup>();
            OnAbilitySelectingTarget(false);

            UIItemCallback cancelCallback = butCancelObj.AddComponent <UIItemCallback>();

            cancelCallback.SetDownCallback(this.OnCancelAbilityButton);
            //cancelCallback.SetUpCallback(up);

            tooltipObj.SetActive(false);
        }
Пример #3
0
        // Use this for initialization
        void Start()
        {
            GameObject lastSpaceObj = null;

            if (UIControl.IsGameScene())
            {
                lifeItem.Init();
                waveItem.Init();

                UpdateLifeDisplay(GameControl.GetLife());
                UpdateWaveDisplay(1);

                lastSpaceObj = spaceObjLife;
            }
            else
            {
                waveItem.rootObj.SetActive(false);
                spaceObjWave.SetActive(false);

                lifeItem.rootObj.SetActive(false);
                spaceObjLife.SetActive(false);
            }


            if (UIControl.IsGameScene() || PerkManager.UseRscManagerForCost())
            {
                for (int i = 0; i < RscManager.GetResourceCount(); i++)
                {
                    if (i > 0)
                    {
                        rscItemList.Add(new UIObject(UI.Clone(rscItemList[0].rootObj)));
                    }
                    rscItemList[i].Init();
                    rscItemList[i].imgMain.sprite = RscManager.GetRscIcon(i);

                    rscItemList[i].rectT.SetSiblingIndex(rscItemList[0].rectT.GetSiblingIndex() + i);
                }
                UpdateResourceDisplay(RscManager.GetResourceList());

                lastSpaceObj = spaceObjRsc;
            }
            else
            {
                rscItemList[0].rootObj.SetActive(false);
                spaceObjRsc.SetActive(false);
            }


            if (!UIControl.IsGameScene() || !AbilityManager.IsEnabled() || AbilityManager.UseRscManagerForCost())
            {
                sliderAbilityRsc.gameObject.SetActive(false);
                spaceObjAbility.SetActive(false);
            }
            else
            {
                imgAbilityRsc.sprite = AbilityDB.GetRscIcon();
                UpdateAbilityRscDisplay(AbilityManager.GetRsc());
                lastSpaceObj = spaceObjAbility;
            }

            if (!PerkManager.IsEnabled() || PerkManager.UseRscManagerForCost())
            {
                perkRscItem.rootObj.SetActive(false);
                //spaceObjPerk.SetActive(false);
                lastSpaceObj.SetActive(false);
            }
            else
            {
                perkRscItem.Init();
                perkRscItem.imgMain.sprite = PerkDB.GetRscIcon();
                UpdatePerkRscDisplay(PerkManager.GetRsc());
            }



            //~ if(!UIControl.DisablePerkScreen()){
            //~ buttonPerk.Init();
            //~ buttonPerk.SetCallback(null, null, this.OnPerkButton, null);
            //~ }
            //~ else{
            //~ if(buttonPerk.rootObj!=null) buttonPerk.rootObj.SetActive(false);
            //~ }


            //~ buttonFF.Init();
            //~ buttonFF.SetCallback(null, null, this.OnFFButton, null);

            //~ buttonPause.Init();
            //~ buttonPause.SetCallback(null, null, this.OnPauseButton, null);
        }