Пример #1
0
        IEnumerator GameOverDelay(bool won)
        {
            yield return(StartCoroutine(WaitForRealSeconds(.1f)));

            CameraControl.FadeBlur(uiBlurEffect, 0, 2);
            CameraControl.TurnBlurOn();
            UIGameOver.Show(won);

            TDSTouchInput.Hide();
        }
Пример #2
0
        public void Awake()
        {
            instance    = this;
            thisObj     = gameObject;
            canvasGroup = thisObj.GetComponent <CanvasGroup>();
            if (canvasGroup == null)
            {
                canvasGroup = thisObj.AddComponent <CanvasGroup>();
            }

            canvasGroup.alpha = 0;
            thisObj.SetActive(false);
            thisObj.GetComponent <RectTransform>().anchoredPosition = new Vector3(0, 0, 0);
        }