Пример #1
0
        IEnumerator ActivateRepawnPlayer()
        {
            //delay for 1 second
            yield return(new WaitForSeconds(1));

            //after the delay, set the new player unit to the respawn point and activate it
            player.thisT.position = respawnPoint;
            player.thisObj.SetActive(true);

            respawning = false;                 //clear the respawning flag

            TDS.PlayerRespawned();
        }