public void VerifyExpList() { if (expThresholdList.Count == levelCap) { return; } expThresholdList = PlayerProgression.GenerateExpTH(sumRecursively, expTHM, expTHC, levelCap); }
private float DrawExpListGenerator(float startX, float startY, LevelProgressionStats stats) { EditorGUI.LabelField(new Rect(startX, startY += spaceY, width, height), "Generate Exp List:", headerStyle); cont = new GUIContent(" - Sum Recursively:", ""); EditorGUI.LabelField(new Rect(startX, startY += spaceY, width, height), cont); stats.sumRecursively = EditorGUI.Toggle(new Rect(startX + spaceX, startY, widthS, height), stats.sumRecursively); cont = new GUIContent(" - Increment Rate:", ""); EditorGUI.LabelField(new Rect(startX, startY += spaceY, width, height), cont); stats.expTHM = EditorGUI.DelayedFloatField(new Rect(startX + spaceX, startY, widthS, height), stats.expTHM); cont = new GUIContent(" - Starting Value:", ""); EditorGUI.LabelField(new Rect(startX, startY += spaceY, width, height), cont); stats.expTHC = EditorGUI.DelayedIntField(new Rect(startX + spaceX, startY, widthS, height), stats.expTHC); if (GUI.Button(new Rect(startX + 15, startY += spaceY + 2, widthS - 5, height + 2), "Reset")) { stats.sumRecursively = stats.sumRecursively_Cached; stats.expTHM = stats.expTHM_Cached; stats.expTHC = stats.expTHC_Cached; } bool regenNeeded = stats.sumRecursively != stats.sumRecursively_Cached; regenNeeded = regenNeeded || stats.expTHM != stats.expTHM_Cached; regenNeeded = regenNeeded || stats.expTHC != stats.expTHC_Cached; regenNeeded = regenNeeded || stats.expThresholdList.Count != stats.levelCap; if (regenNeeded) { GUI.color = new Color(0, 1f, 1f, 1f); } if (GUI.Button(new Rect(startX + 10 + widthS, startY, spaceX + 5 - 15, height + 2), "Generate Exp")) { stats.expThresholdList = PlayerProgression.GenerateExpTH(stats.sumRecursively, stats.expTHM, stats.expTHC, stats.levelCap); stats.sumRecursively_Cached = stats.sumRecursively; stats.expTHM_Cached = stats.expTHM; stats.expTHC_Cached = stats.expTHC; } string textRS = stats.sumRecursively ? "Σ(" : ""; string textRE = stats.sumRecursively ? ")" : ""; cont = new GUIContent("exp = " + textRS + "(" + stats.expTHM + "*lvl)+" + stats.expTHC + textRE, "The formula used to generate current exp list"); //cont=new GUIContent(" - Starting Value:", ""); EditorGUI.LabelField(new Rect(startX + spaceX + width - 80, startY, width * 2, height), cont); GUI.color = Color.white; return(startY); }
private float DrawExpListGenerator(float startX, float startY, LevelProgressionStats stats) { EditorGUI.LabelField(new Rect(startX, startY += spaceY, width, height), "Generate Exp List:", headerStyle); cont = new GUIContent(" - Sum Recursively:", ""); EditorGUI.LabelField(new Rect(startX, startY += spaceY, width, height), cont); sumRecursively = EditorGUI.Toggle(new Rect(startX + spaceX, startY, widthS, height), sumRecursively); cont = new GUIContent(" - Increment Rate:", ""); EditorGUI.LabelField(new Rect(startX, startY += spaceY, width, height), cont); expTHM = EditorGUI.FloatField(new Rect(startX + spaceX, startY, widthS, height), expTHM); cont = new GUIContent(" - Starting Value:", ""); EditorGUI.LabelField(new Rect(startX, startY += spaceY, width, height), cont); expTHC = EditorGUI.IntField(new Rect(startX + spaceX, startY, widthS, height), expTHC); if (stats.expThresholdList.Count != stats.levelCap) { GUI.color = new Color(0, 1f, 1f, 1f); } if (GUI.Button(new Rect(startX + 15, startY += spaceY + 2, spaceX + widthS - 15, height + 2), "Generate Exp")) { stats.expThresholdList = PlayerProgression.GenerateExpTH(sumRecursively, expTHM, expTHC, stats.levelCap); stats.sumRecursively = sumRecursively; stats.expTHM = expTHM; stats.expTHC = expTHC; } //public float expTHM=1.5f; //public int expTHC=10; string textRS = stats.sumRecursively ? "Σ(" : ""; string textRE = stats.sumRecursively ? ")" : ""; cont = new GUIContent("exp = " + textRS + "(" + stats.expTHM + "*lvl)+" + stats.expTHC + textRE, "The formula used to generate current exp list"); //cont=new GUIContent(" - Starting Value:", ""); EditorGUI.LabelField(new Rect(startX + spaceX + width - 80, startY, width * 2, height), cont); GUI.color = Color.white; return(startY); }