public override void OnTriggerEnter(Collider collider)
 {
     if (collider.gameObject.GetComponent <UnitPlayer>() != null)
     {
         if (triggerSave)
         {
             collider.gameObject.GetComponent <UnitPlayer>().Save();
         }
         GameControl.SetRespawnPoint(transform.position);
         Triggered();
     }
 }