/// <summary> /// Create a list with a few default Food types /// </summary> /// <returns></returns> public static FoodTypeList CreateDefaultList() { FoodTypeList ftl = new FoodTypeList(); ftl.Add(new FoodTypeClass() { Code = "A", English = "Omnivorous" }); ftl.Add(new FoodTypeClass() { Code = "B", English = "Live/Frozen food" }); ftl.Add(new FoodTypeClass() { Code = "R", English = "Predator" }); ftl.Add(new FoodTypeClass() { Code = "G", English = "Herbivorous" }); return(ftl); }
/// <summary> /// Constructor. Initializes all lists /// </summary> public Animal() { FoodTypes = new Lists.FoodTypeList(); Decorations = new Lists.DecorationList(); Behavior = new Lists.BehaviorList(); }