Пример #1
0
        public void Push(UnityEngine.GameObject prefab)
        {
            if (prefab == null)
            {
                throw new Exception("this gameobect is null");
            }

            PrefabPoolEntity pool     = null;
            string           poolName = string.Empty;

            prefabIdDic.TryGetValue(prefab.GetInstanceID(), out poolName);

            if (string.IsNullOrEmpty(poolName))
            {
                GameEntry.Debug.LogError($"not this {prefab.GetInstanceID().ToString()} instanceId prefab");
                return;
            }

            poolDic.TryGetValue(poolName, out pool);
            if (pool == null)
            {
                GameEntry.Debug.Log($"push this {poolName} pool,pool is not initialize ");
                pool       = new PrefabPoolEntity();
                pool.Stack = new Stack <UnityEngine.GameObject>();
            }
            pool.Stack.Push(prefab);

            GameEntry.Debug.Log($"{poolName}pool size is {pool.Stack.Count.ToString()}");
        }
Пример #2
0
        public void Pop(string prefabName, Action <UnityEngine.GameObject> completeCallBack)
        {
            PrefabPoolEntity pool = null;

            poolDic.TryGetValue(prefabName, out pool);
            if (pool == null)
            {
                pool                = new PrefabPoolEntity();
                pool.PoolName       = prefabName;
                pool.Stack          = new Stack <UnityEngine.GameObject>();
                poolDic[prefabName] = pool;
            }


            if (pool.Stack.Count > 0)
            {
                UnityEngine.GameObject prfab = pool.Stack.Pop();
                completeCallBack?.Invoke(prfab);
            }
            else
            {
                GameEntry.Res.InstanceAsync(prefabName, p =>
                {
                    completeCallBack?.Invoke(p.gameObject);
                    lock (prefabIdDic)
                    {
                        if (!prefabIdDic.ContainsKey(p.GetInstanceID()))
                        {
                            prefabIdDic.Add(p.GetInstanceID(), prefabName);
                        }
                    }
                });
            }
        }