Пример #1
0
        /// <summary>
        /// 指定ライタにテクスチャを書き出します。
        /// </summary>
        /// <param name="bw">ライタ</param>
        /// <param name="item">テクスチャ</param>
        public static void Write(BinaryWriter bw, TSOTex item)
        {
            Write(bw, item.name);
            Write(bw, item.file);
            bw.Write(item.width);
            bw.Write(item.height);
            bw.Write(item.depth);

            byte[] buf = new byte[item.data.Length];
            Array.Copy(item.data, 0, buf, 0, buf.Length);

            for (int j = 0; j < buf.Length; j += 4)
            {
                byte tmp = buf[j + 2];
                buf[j + 2] = buf[j + 0];
                buf[j + 0] = tmp;
            }
            Write(bw, buf);
        }
Пример #2
0
        /// <summary>
        /// 指定ストリームから読み込みます。
        /// </summary>
        /// <param name="source_stream">ストリーム</param>
        public void Load(Stream source_stream)
        {
            reader = new BinaryReader(source_stream, System.Text.Encoding.Default);

            byte[] magic = reader.ReadBytes(4);

            if (magic[0] != (byte)'T' ||
                magic[1] != (byte)'S' ||
                magic[2] != (byte)'O' ||
                magic[3] != (byte)'1')
            {
                throw new Exception("File is not TSO");
            }

            int node_count = reader.ReadInt32();

            nodes = new TSONode[node_count];
            for (int i = 0; i < node_count; i++)
            {
                nodes[i] = new TSONode(i);
                nodes[i].Read(reader);
            }

            GenerateNodemapAndTree();

            int    node_matrix_count = reader.ReadInt32();
            Matrix m = Matrix.Identity;

            for (int i = 0; i < node_matrix_count; i++)
            {
                reader.ReadMatrix(ref m);
                nodes[i].TransformationMatrix = m;
            }
            for (int i = 0; i < node_matrix_count; i++)
            {
                nodes[i].ComputeOffsetMatrix();
            }

            UInt32 texture_count = reader.ReadUInt32();

            textures = new TSOTex[texture_count];
            for (int i = 0; i < texture_count; i++)
            {
                textures[i] = new TSOTex();
                textures[i].Read(reader);
            }

            UInt32 script_count = reader.ReadUInt32();

            scripts = new TSOScript[script_count];
            for (int i = 0; i < script_count; i++)
            {
                scripts[i] = new TSOScript();
                scripts[i].Read(reader);
            }

            UInt32 sub_script_count = reader.ReadUInt32();

            sub_scripts = new TSOSubScript[sub_script_count];
            for (int i = 0; i < sub_script_count; i++)
            {
                sub_scripts[i] = new TSOSubScript();
                sub_scripts[i].Read(reader);
                sub_scripts[i].GenerateShader();
            }

            UInt32 mesh_count = reader.ReadUInt32();

            meshes = new TSOMesh[mesh_count];
            for (int i = 0; i < mesh_count; i++)
            {
                meshes[i] = new TSOMesh();
                meshes[i].Read(reader);
                meshes[i].LinkBones(nodes);

                //Console.WriteLine("mesh name {0} len {1}", mesh.name, mesh.sub_meshes.Length);
            }
        }
Пример #3
0
        /// <summary>
        /// 指定ストリームから読み込みます。
        /// </summary>
        /// <param name="source_stream">ストリーム</param>
        public void Load(Stream source_stream)
        {
            BinaryReader reader = new BinaryReader(source_stream, System.Text.Encoding.Default);

            byte[] magic = reader.ReadBytes(4);

            if (magic[0] != (byte)'T' || magic[1] != (byte)'S' || magic[2] != (byte)'O' || magic[3] != (byte)'1')
                throw new Exception("File is not TSO");

            int node_count = reader.ReadInt32();
            nodes = new TSONode[node_count];
            for (int i = 0; i < node_count; i++)
            {
                nodes[i] = new TSONode(i);
                nodes[i].Read(reader);
            }

            GenerateNodemapAndTree();

            int node_matrix_count = reader.ReadInt32();
            Matrix m = Matrix.Identity;
            for (int i = 0; i < node_matrix_count; i++)
            {
                reader.ReadMatrix(ref m);
                nodes[i].TransformationMatrix = m;
            }
            for (int i = 0; i < node_matrix_count; i++)
            {
                nodes[i].ComputeOffsetMatrix();
            }

            UInt32 texture_count = reader.ReadUInt32();
            textures = new TSOTex[texture_count];
            for (int i = 0; i < texture_count; i++)
            {
                textures[i] = new TSOTex();
                textures[i].Read(reader);
            }

            UInt32 script_count = reader.ReadUInt32();
            scripts = new TSOScript[script_count];
            for (int i = 0; i < script_count; i++)
            {
                scripts[i] = new TSOScript();
                scripts[i].Read(reader);
            }

            UInt32 sub_script_count = reader.ReadUInt32();
            sub_scripts = new TSOSubScript[sub_script_count];
            for (int i = 0; i < sub_script_count; i++)
            {
                sub_scripts[i] = new TSOSubScript();
                sub_scripts[i].Read(reader);
                sub_scripts[i].GenerateShader();
            }

            UInt32 mesh_count = reader.ReadUInt32();
            meshes = new TSOMesh[mesh_count];
            for (int i = 0; i < mesh_count; i++)
            {
                meshes[i] = new TSOMesh();
                meshes[i].Read(reader);
                meshes[i].LinkBones(nodes);

                //Console.WriteLine("mesh name {0} len {1}", mesh.name, mesh.sub_meshes.Length);
            }
        }
Пример #4
0
 /// <summary>
 /// 指定テクスチャを開き直します。
 /// </summary>
 /// <param name="tex">テクスチャ</param>
 public void OpenTexture(TSOTex tex)
 {
     tex.Open(device);
 }
Пример #5
0
 /// <summary>
 /// 指定テクスチャを開き直します。
 /// </summary>
 /// <param name="tex">テクスチャ</param>
 public void OpenTexture(TSOTex tex)
 {
     tex.Open(device);
 }