Пример #1
0
        private void LimitRotationZXY(TMONode node)
        {
            TMOConstraintItem item   = constraint_zxy.GetItem(node.Name);
            Vector3           angle1 = TMOMat.ToAngleZXY(node.Rotation);
            Vector3           angle0 = item.Limit(angle1);

            node.Rotation = TMOMat.ToQuaternionZXY(angle0);
            //Console.WriteLine("node {0} x {1:F2} y {2:F2} z {3:F2}", node.Name, angle0.X, angle0.Y, angle0.Z);
        }
Пример #2
0
        private void LimitRotationXYZ(TMONode node)
        {
            TMOConstraintItem item   = constraint_xyz.GetItem(node.Name);
            Vector3           angle1 = Helper.ToAngleXYZ(node.Rotation);
            Vector3           angle0 = item.Limit(angle1);

            node.Rotation = Helper.ToQuaternionXYZ(angle0);
            //Console.WriteLine("node {0} x {1:F2} y {2:F2} z {3:F2}", node.Name, angle0.X, angle0.Y, angle0.Z);
        }