Пример #1
0
        public static void Init()
        {
            // Get existing open window or if none, make a new one:
            window         = (DamageTableEditorWindow)EditorWindow.GetWindow(typeof(DamageTableEditorWindow));
            window.minSize = new Vector2(470, 300);
            //~ window.maxSize=new Vector2(471, 301);

            LoadDB();
        }
Пример #2
0
 public static void OpenDamageTable()
 {
     //DamageArmorDBEditor.Init();
     DamageTableEditorWindow.Init();
 }