internal void ReloadFromSave(CharacterSaveData csd, CharacterClassCollection ccc) { postLoadCCC = ccc; postLoadAbiEquipList = ccc.abiEquipList; classExp.ReloadFromSave(csd); abilityEquipList.ReloadFromSave(csd); ccc.actualTalentSlots = actualTalentSlots; ccc.ReloadTalents(); }
public void GenerateSave(CharacterClassCollection ccc) { classExp = ClassExpCollection.Initialize(ccc); abilityEquipList = ccc.abiEquipList; actualTalentSlots = new List <BaseTalentSlot>(ccc.baseTalentSlot); }