Пример #1
0
 //Doesn't work, just tazes the player constantly, also he doesn't drops his weapon :/
 public static void DropThatWeaponArea()
 {
     foreach (Player player in PlayerManager.Players)
     {
         if (PlayerManager.DistanceTo(player) < HackSettings.GetFloat("HACK_NoGunArea_Distance"))
         {
             GunManager.TazePlayer(player, false, 100f);
             GunManager.TazePlayer(player, false, -100f);
         }
     }
 }
Пример #2
0
        public static void DoAimbot(Player target)
        {
            if (!PlayerManager.IsPlayerValid(target))
            {
                return;
            }
            var CurrentGun = GunManager.GetCurrentGun();

            if (CurrentGun)
            {
                if (target.IsVisible())
                {
                    Vector3   headPos      = target.m_head.transform.position;
                    Transform gunTransform = CurrentGun.GetGayField <Transform>("LMFIBANOEHH");
                    Vector3   targetPos    = headPos; /*+ BulletDrop + movementprediction*/;
                    gunTransform.LookAt(targetPos);
                }
            }
        }
Пример #3
0
        private void Update()
        {
            if (Time.time >= HackSettings.GetFloat("Collect_NextUpdate"))
            {
                PlayerManager.UpdatePlayerList();
                ItemManager.UpdatePickupList();
                CarManager.UpdateCarList();
                HackSettings.SetFloat("Collect_NextUpdate", Time.time + HackSettings.GetFloat("Collect_UpdateInterval"));
            }

            if (Time.time >= HackSettings.GetFloat("ESP_NextUpdate"))
            {
                HackSettings.SetFloat("ESP_NextUpdate", Time.time + HackSettings.GetFloat("ESP_UpdateInterval"));
            }
            //Unload Method, ToDo: Remove Assembly when unloading
            if (Input.GetKeyDown(KeyCode.Delete))
            {
                this.Unload();
            }
            //Only allow input when we are not using the chat
            if (!TABGChat.inChat)
            {
                if (Input.GetKeyDown(HackSettings.GetKey("KEY_GUI_Menu_Toggle")))
                {
                    HackSettings.Toggle("GUI_Show");
                }
                if (Input.GetKeyDown(KeyCode.F2))
                {
                    HackSettings.Toggle("ESP_Player_Draw");
                }
                if (Input.GetKeyDown(KeyCode.F4))
                {
                    HackSettings.Toggle("HACK_Gunhack");
                }
                if (Input.GetKeyDown(KeyCode.F5))
                {
                    HackSettings.Toggle("ESP_Item_Draw");
                }
                if (Input.GetKeyDown(KeyCode.F6))
                {
                    HackSettings.Toggle("HACK_SpamHeal");
                }
                //Teleport behind nearest Player
                if (Input.GetKey(KeyCode.Mouse4))
                {
                    var target = PlayerManager.NearestPlayer;

                    if (target)
                    {
                        Vector3 aimPos = Camera.main.transform.position;
                        aimPos = target.m_hip.transform.position - (target.m_hip.transform.forward * 1f);
                        //GetLocalPlayer().transform.position = aimPos;
                        PlayerManager.GetLocalPlayer().GetComponentInChildren <Torso>().transform.position = aimPos;
                    }
                }
                //Teleport to the newest marker
                if (Input.GetKey(KeyCode.Mouse3))
                {
                    var     marker     = FindObjectOfType <Landfall.Network.MarkerHandler>().markers;
                    float   lastChange = 99999f;
                    Vector3 pos        = Camera.main.transform.position;
                    foreach (var mark in marker)
                    {
                        if (mark == null || !mark.active)
                        {
                            continue;
                        }
                        if (mark.sinceChange < lastChange)
                        {
                            pos        = mark.position;
                            lastChange = mark.sinceChange;
                        }
                    }
                    PlayerManager.GetLocalPlayer().GetComponentInChildren <Torso>().transform.position = pos;
                }
                //Kill nearest Player
                if (Input.GetKeyDown(KeyCode.K))
                {
                    KillPlayerButton();
                }
                //Spawn predefined set of items, some won't spawn
                if (Input.GetKey(KeyCode.B))
                {
                    int[] itemsToSpawn = { 50, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 60, 50, 130, 29, 17, 44, 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 31, 31, 31 };
                    for (int i = 0; i < itemsToSpawn.Length; i++)
                    {
                        ItemManager.AddItem(i);
                    }
                }
                //Taze nearest Player for 9999f seconds
                if (Input.GetKey(KeyCode.T))
                {
                    GunManager.TazePlayer(PlayerManager.NearestPlayer, true, 9999f);
                }
                //Untaze nearest Player
                if (Input.GetKey(KeyCode.Q))
                {
                    GunManager.UnTazePlayer(PlayerManager.NearestPlayer);
                }
                //Speedhack kinda, key-> Middlemousebutton
                if (Input.GetKey(KeyCode.Mouse2))
                {
                    PlayerManager.GetLocalPlayer().GetComponent <InputHandler>().inputMovementDirection += Camera.main.transform.forward * 9f;
                }
            }

            if (HackSettings.GetState("HACK_Gunhack"))
            {
                try
                {
                    Gun CurrentGun = GunManager.GetCurrentGun();

                    /*var CurrentStrength = PlayerManager.GetLocalPlayer().GetComponent<MeleeWeapon>();
                     * if (CurrentStrength)
                     * {
                     *  CurrentStrength.damageOnHit = 99999f;
                     * }*/
                    if (CurrentGun)
                    {
                        List <Component> ListToDelete = new List <Component> {
                            CurrentGun.Component_Recoil(),
                                         CurrentGun.GetComponent <AddScreenShake>(),
                            CurrentGun.GetComponentInChildren <ParticleSystem>(),
                            CurrentGun.GetComponent <GunSFX>(),
                            CurrentGun.projectile.GetComponentInChildren <ProjectileHit>().GetComponentInChildren <ParticleSystem>()
                        };
                        foreach (var k in ListToDelete)
                        {
                            if (k)
                            {
                                DestroyObject(k);
                            }
                        }
                        CurrentGun.bullets         = 99;
                        CurrentGun.bulletsInMag    = 99;
                        CurrentGun.currentFireMode = 3;
                        var ProjectHit = CurrentGun.projectile.GetComponentInChildren <ProjectileHit>();
                        if (ProjectHit)
                        {
                            ProjectHit.damage           = 9999f;
                            ProjectHit.effectMultiplier = 9999f;
                            ProjectHit.force            = 9999f;
                        }
                    }
                }
                catch (Exception ex)
                {
                }
            }
            if (HackSettings.GetState("HACK_SpamHeal"))
            {
                NetworkSend.SendHealRequest();
            }

            if (Input.GetKeyDown(KeyCode.F8))
            {
                SendChat(PlayerManager.GetLocalPlayer().m_torso.transform, PlayerManager.GetName(PlayerManager.GetLocalPlayer()));
            }
            if (Input.GetKeyDown(KeyCode.F9))
            {
                HackSettings.Toggle("HACK_SendFakePosition");
            }

            if (HackSettings.GetState("Aimbot_Silent"))
            {
                var target = PlayerManager.NearestPlayer;
                if (target)
                {
                    GunManager.DoAimbot(target);
                }
            }
            if (HackSettings.GetState("HACK_SendFakePosition"))
            {
                NetworkManager.GetServerHandler().SendPlayerUpdate(PlayerManager.GetLocalPlayer().GetPosition() - new Vector3(0, 120, 0), Vector2.zero, PlayerManager.GetLocalPlayer().GetPosition() + new Vector3(0, -120, 0), 5);
            }
            if (HackSettings.GetState("HACK_NoGunArea"))
            {
                NetworkSend.DropThatWeaponArea();
            }
        }