private void DrawPickups() { foreach (Pickup pickup in ItemManager.Pickups) { if (!ItemManager.IsValidPickup(pickup)) { continue; } float distance = Mathf.Floor(PlayerManager.DistanceTo(pickup.transform)); if (distance > HackSettings.GetFloat("ESP_Item_Distance")) { continue; } var W2S = Camera.main.WorldToScreenPoint(pickup.transform.position); if (W2S.z < 0.01f) { continue; } Color drawColor = ItemManager.GetItemTypeColor(pickup.weaponType); var drawText = $"{pickup.itemName}"; var drawSize = GUI.skin.GetStyle(drawText).CalcSize(new GUIContent(drawText)); float customESPHeight = 5 / distance * 34; W2S += new Vector3(customESPHeight - customESPHeight * 1.35f, customESPHeight, 0); if (HackSettings.GetState("ESP_Item_Draw_Name")) { GuIDraw.DrawShadow(new Rect(W2S.x - drawSize.x / 2, (float)Screen.height - W2S.y, drawSize.x, drawSize.y), new GUIContent(drawText), GUI.skin.GetStyle(""), drawColor, Color.black, Vector2.zero); } /* * ToDo: Fix 2DBox size */ if (HackSettings.GetState("ESP_Item_Draw_2DBox")) { GuIDraw.Draw2DBox(W2S.x, Screen.height - W2S.y, 20, 20, drawColor); } //GuIDraw.Draw3DBox(pickup.gameObject, drawColor); //Works and doesn't work at the same time bool shouldIGlow = HackSettings.GetState("ESP_Item_Draw_Glow"); pickup.gameObject.MakeMeGlow(drawColor, shouldIGlow); } }
private void DrawVehicles() { foreach (Car car in CarManager.Cars) { float distance = Mathf.Floor(PlayerManager.DistanceTo(car.transform)); if (distance > HackSettings.GetFloat("ESP_Vehicle_Distance")) { continue; } var W2S = Camera.main.WorldToScreenPoint(car.transform.position); if (W2S.z < 0.01f) { continue; } float customESPHeight = 25 / distance * 34; W2S += new Vector3(customESPHeight - customESPHeight * 1.35f, customESPHeight, 0); Color drawColor = Color.blue; var drawText = (HackSettings.GetState("ESP_Vehicle_Draw_Distance") ? $"({distance})" : "") + (HackSettings.GetState("ESP_Vehicle_Draw_Name") ? $"{car.name}" : ""); var drawSize = GUI.skin.GetStyle(drawText).CalcSize(new GUIContent(drawText)); if (HackSettings.GetState("ESP_Vehicle_Draw_Name")) { GuIDraw.DrawShadow(new Rect(W2S.x - drawSize.x / 2, (float)Screen.height - W2S.y, drawSize.x, drawSize.y), new GUIContent(drawText), GUI.skin.GetStyle(""), drawColor, Color.black, Vector2.zero); } /* * ToDo: Fix 2DBox size */ if (HackSettings.GetState("ESP_Vehicle_Draw_2DBox")) { GuIDraw.Draw2DBox(W2S.x - 70f, Screen.height - W2S.y, 50, 70, drawColor); } bool shouldIGlow = HackSettings.GetState("ESP_Vehicle_Draw_Glow"); car.gameObject.MakeMeGlow(drawColor, shouldIGlow); //GuIDraw.Draw3DBox(car.gameObject, drawColor); } }
private void DrawPlayers() { foreach (Player player in PlayerManager.Players) { if (!player.IsPlayerValid(HackSettings.GetState("PM_IgnoreTeam"), true)) { continue; } if (HackSettings.GetState("PM_IgnoreDummies") && player.IsDummy()) { continue; } Torso m_torso = player.m_torso; float distanceToObj = Mathf.Floor(PlayerManager.DistanceTo(m_torso.transform)); if (distanceToObj > HackSettings.GetFloat("ESP_Player_Distance")) { continue; } var W2S = Camera.main.WorldToScreenPoint(m_torso.transform.position); if (W2S.z < 0.01f) { continue; } int healthRnd = (int)Math.Floor(player.m_playerDeath.health); float customESPHeight = 25 / distanceToObj * 34; W2S += new Vector3(customESPHeight - customESPHeight * 1.35f, customESPHeight, 0); Color drawColor = HackSettings.GetColor("ESP_Player_Color_General"); if (HackSettings.GetState("ESP_Player_Draw_Nearest")) { if (PlayerManager.NearestPlayer == player) { drawColor = HackSettings.GetColor("ESP_Player_Color_Nearest"); } } string drawText = (HackSettings.GetState("ESP_Player_Draw_Name") ? $"{PlayerManager.GetName(player)}" : "") + (HackSettings.GetState("ESP_Player_Draw_Distance") ? $"({distanceToObj})" : "") + (HackSettings.GetState("ESP_Player_Draw_Health") ? $"\n{healthRnd} HP" : ""); Vector2 drawSize = GUI.skin.GetStyle(drawText).CalcSize(new GUIContent(drawText)); /* * ToDo: Fix 2DBox size */ if (HackSettings.GetState("ESP_Player_Draw_2DBox")) { GuIDraw.Draw2DBox(W2S.x, (float)Screen.height - W2S.y, 30f, 60f, Color.blue); } GuIDraw.DrawShadow(new Rect(W2S.x - drawSize.x / 2, (float)Screen.height - W2S.y, drawSize.x, drawSize.y), new GUIContent(drawText), GUI.skin.GetStyle(""), drawColor, Color.black, Vector2.zero); if (HackSettings.GetState("ESP_Player_Draw_HeadX")) { Vector3 headW2S = Camera.main.WorldToScreenPoint(player.m_head.transform.position); if (headW2S.z > 0.01f) { GuIDraw.DrawShadow(new Rect(headW2S.x, (float)Screen.height - headW2S.y, 40, 40), new GUIContent("X"), GUI.skin.GetStyle(""), drawColor, Color.black, Vector2.zero); } } bool shouldIGlow = HackSettings.GetState("ESP_Player_Draw_Glow"); player.gameObject.MakeMeGlow(drawColor, shouldIGlow); } }