Пример #1
0
 public object[] GetCompiledData(Node node)
 {
     ShaderNodeDataTypes.ShaderNode shaderNode = new ShaderNodeDataTypes.ShaderNode();
       //ShaderTypes.float3 f3 = (ShaderTypes.float3)node.Items.FirstOrDefault(item => item.Tag.Equals(3)).OutputData;
       NodeItem item1 = node.Items.FirstOrDefault(item => item.Tag.Equals(1));
       NodeItem item2 = node.Items.FirstOrDefault(item => item.Tag.Equals(2));
       object f1 = node.Connections.FirstOrDefault(conn => conn.To == item1.Input).From.Item.OutputData;
       object f2 = node.Connections.FirstOrDefault(conn => conn.To == item2.Input).From.Item.OutputData;
       string variable1 = "{VARIABLE1_NAME}", variable2 = "{VARIABLE2_NAME}";
       if (f1 is ShaderTypes.float3)
      variable1 = "float4({VARIABLE1_NAME}, 1)";
       if (f2 is ShaderTypes.float3)
      variable2 = "float4({VARIABLE2_NAME}, 1)";
       shaderNode.FunctionBodyString = "float4 {OUTPUT1_NAME} = lerp(" + variable1 + "," + variable2 + ",0.5);";
       return new[] {shaderNode};
 }
Пример #2
0
 public object[] GetCompiledData(Node node)
 {
     ShaderNodeDataTypes.ShaderNode shaderNode = new ShaderNodeDataTypes.ShaderNode();
      shaderNode.FunctionBodyString = "float4 {OUTPUT1_NAME} = lerp({VARIABLE1_NAME},{VARIABLE2_NAME},{0.5}});";
      return new[] {shaderNode};
 }
Пример #3
0
 public object[] GetCompiledData(Node node)
 {
     ShaderNodeDataTypes.ShaderNode shaderNode = new ShaderNodeDataTypes.ShaderNode();
       shaderNode.FunctionBodyString = "return {VARIABLE1_NAME};";
       return new[] {shaderNode};
 }