private void OnSceneGUI(SceneView view) { GetMouse(); GetKeyboard(); var displacements = GetSelected(); selected = displacements; if (mode == Mode.Sculpt && mouseHeld) { if (!ctrlHeld) { foreach (var d in displacements) { DisplacementTools.Sculpt(d, mousePos, GetBrushDirection(), brushSize, brushStrength, brushFalloff); } } else { foreach (var d in displacements) { DisplacementTools.Smooth(d, mousePos, GetBrushDirection(), brushSize, brushStrength, brushFalloff); } } } if (mode == Mode.Sculpt && selected.Length > 0) { HandleUtility.AddDefaultControl(GUIUtility. GetControlID(FocusType.Passive)); } Repaint(); }
private void DrawSettings() { EditorGUILayout.Space(); CenterGUI(() => GUILayout.Label($"Settings", EditorStyles.boldLabel)); if (GUILayout.Button(sewIcon)) { DisplacementTools.Sew(GetSelected()); } if (GUILayout.Button(refreshIcon)) { Recalculate(); } GUI.color = Color.red; if (GUILayout.Button("Reset")) { ResetDisplacements(); } GUI.color = Color.white; autoLighting = GUILayout.Toggle(autoLighting, "Auto Lighting"); }