Пример #1
0
        private void MoveSelectedUnits()
        {
            if (RaycastHelper.TryGetHitInfoForMousePosition(out var hitInfo, LevelObjectTag.Ground.ToString()))
            {
                if (player.SelectedUnits.Count == 0)
                {
                    return;
                }

                var unitsPlace = UnitsPlacementHelpert.PlaceUnits(CalculateApproximateCenterOfSelectedUnits(),
                                                                  hitInfo.point,
                                                                  player.SelectedUnits.Count,
                                                                  gameDefinitions.UnitsDefinitions.MaxUnitsInRow,
                                                                  player.SelectedUnits[0].Get <UnitComponent>().Object.transform.lossyScale.x);
                for (var i = 0; i < player.SelectedUnits.Count; i++)
                {
                    MoveHelper.CreateMoveEvent(player.SelectedUnits[i], unitsPlace[i]);
                }
            }
            else
            {
                foreach (var unit in player.SelectedUnits)
                {
                    var unitTarget = RaycastHelper.GetUnitEntityByRaycastHit(hitInfo, units.Entities);
                    if (unitTarget.IsNull())
                    {
                        break;
                    }
                    FollowHelper.CreateFollowEvent(unit, unitTarget);
                }

                foreach (var unit in player.SelectedUnits)
                {
                    var unitTarget = RaycastHelper.GetBuildingEntityByRaycastHit(hitInfo, builds.Entities);
                    if (unitTarget.IsNull())
                    {
                        break;
                    }
                    FollowHelper.CreateFollowEvent(unit, unitTarget);
                }
            }
        }
        private void HandleSelection()
        {
            selectedUnits        = selectedUnits.Where(u => u.IsNotNullAndAlive()).ToList();
            player.SelectedUnits = player.SelectedUnits.Where(u => u.IsNotNullAndAlive()).ToList();

            if (Input.GetMouseButtonDown((int)MouseButton.LeftMouse))
            {
                mouseStartPosition = Input.mousePosition;
            }

            if (Input.GetMouseButton((int)MouseButton.LeftMouse))
            {
                selectedUnits.DehighlightObjects();
                selectedUnits.Clear();
                mouseEndPosition = Input.mousePosition;
                selectionRectangle.UpdateSelectionRectangle(mouseStartPosition, mouseEndPosition);

                selectedUnits = selectionRectangle.GetUnitsInFrame(
                    mouseStartPosition,
                    mouseEndPosition,
                    myUnits.Entities.Take(myUnits.GetEntitiesCount()));
                selectedUnits.HighlightObjects();
            }

            if (Input.GetMouseButtonUp((int)MouseButton.LeftMouse))
            {
                if (RaycastHelper.TryGetHitInfoForMousePosition(out var hitInfoUnit, UnitTag.Warrior.ToString()))
                {
                    var selectedUnit = RaycastHelper.GetUnitEntityByRaycastHit(hitInfoUnit, myUnits.Entities);
                    selectedUnits.Add(selectedUnit);
                }
                else if (RaycastHelper.TryGetHitInfoForMousePosition(out var hitInfoDeliver, UnitTag.Runner.ToString()))
                {
                    var selectedUnit = RaycastHelper.GetUnitEntityByRaycastHit(hitInfoDeliver, myUnits.Entities);
                    selectedUnits.Add(selectedUnit);
                }
                player.SelectedUnits = selectedUnits;
                selectedUnits.HighlightObjects();
            }
        }