public override void NextTour(AuctionBuilder actuallAuction, User winningUser)
        {
            int tmp = actuallAuction.GetAuction().TimeOfAuction - 1;

            actuallAuction.GetAuction().TimeOfAuction = tmp;
            Console.WriteLine("Zostało " + actuallAuction.GetAuction().TimeOfAuction + " Tur");
            if (actuallAuction.GetAuction().TimeOfAuction == 0)
            {
                actuallAuction.GetWinner(actuallAuction, winningUser);
            }
        }
        public override void NextTour(AuctionBuilder actuallAuction, User winningUser)
        {
            double tmpMoney = 0;
            var    tmp      = actuallAuction.GetAuction().TimeOfAuction - 1;

            if (tmpMoney != actuallAuction.GetAuction().StartPrice)
            {
                if (tmp == 0)
                {
                    tmpMoney = actuallAuction.GetAuction().StartPrice;
                    tmp      = actuallAuction.GetAuction().TimeOfAuction + 1;
                    actuallAuction.GetAuction().TimeOfAuction = tmp;
                    Console.WriteLine("Aukcja została przedłużona");
                }
                else
                {
                    tmpMoney = actuallAuction.GetAuction().StartPrice;
                    actuallAuction.GetAuction().TimeOfAuction = tmp;
                    Console.WriteLine("Zostało " + actuallAuction.GetAuction().TimeOfAuction + " Tur");
                }
            }
            else
            {
                if (actuallAuction.GetAuction().TimeOfAuction == 0)
                {
                    actuallAuction.GetWinner(actuallAuction, winningUser);
                }
                else
                {
                    tmp = actuallAuction.GetAuction().TimeOfAuction - 1;
                    actuallAuction.GetAuction().TimeOfAuction = tmp;
                    Console.WriteLine("Użytkownicy aukcji nie podbili ceny");
                    Console.WriteLine("Zostało " + actuallAuction.GetAuction().TimeOfAuction + " Tur");
                }
            }
        }