public UserEventProcessor() { eventObservable = DbObservable <BiContext> .FromInserting <EventEntity>() .Where(e => e.Entity.Body is UserEvent); eventObservable.Where(e => e.Entity.Body is UserCreatedEvt) .Subscribe(onCreate); eventObservable.Where(e => e.Entity.Body is UserUpdatedEvt) .Subscribe(onUpdate); eventObservable.Where(e => e.Entity.Body is PasswordChangedEvt) .Subscribe(onPasswordChange); }
private void Init(string address, int port, System.Net.Sockets.TcpClient connection) { this.IsDisposed = false; this.Address = address; this.Port = port; this.Stream = connection.GetStream(); this.Stream.WriteByte(0xFF); this.Stream.WriteByte(0xFB); this.Stream.WriteByte(0x01); this.Stream.ReadAsync(this.InputBuffer, 0, this.InputBuffer.Length); this.Stream.WriteByte((byte)'>'); this.InputObservable = System.Reactive.Linq.Observable.ToObservable <byte>(this.Read()); Session.Connections.Add(this); App.Log($"+++ {this.Address} ({this.Port})"); this.InputObservableSubscription = this.InputObservable.Subscribe(this.Read); }
public LeapHandDataVisualizer( [Inject(Id = "Fingertip prefab")] GameObject fingerTipPrefab, [Inject(Id = "Fingertip parent")] Transform fingertipParent, [Inject(Id = "Transformed frame stream")] UniRx.Subject <LeapFrameData> transformedFrameStream) { for (int i = 0; i < 2; ++i) { for (int j = 0; j < 5; ++j) { _fingertips[i, j] = UnityEngine.Object.Instantiate(fingerTipPrefab); _fingertips[i, j].transform.SetParent(fingertipParent); _fingertips[i, j].SetActive(false); } } _mainThreadFrameStream = transformedFrameStream.ObserveOn(Scheduler.MainThread).SubscribeOn(Scheduler.MainThread) as System.IObservable <LeapFrameData>; _frameStreamObserver = new FrameStreamObserver(this); }
private void Dispose(bool disposing) { if (false == this.IsDisposed) { this.IsDisposed = true; if (disposing) { try { App.Log($"--- {this.Address} ({this.Port})"); this.Address = null; this.Port = -1; this.InputObservable = null; this.Stream?.Dispose(); } finally { this.Stream = null; this.InputObservable = null; for (var i = 0; i < this.InputBufferIndex; i++) { this.InputBuffer[i] = 0; } this.InputBufferIndex = 0; this.InputByte = default(byte); this.InputChar = default(char); this.InputStringBuilder = this.InputStringBuilder.Clear(); Session.Connections.Remove(this); Session.Pool.Push(this); } } } }
public SingleRecordDatabaseCellViewModel(int columnIndex, string columnName, ICommand action, DatabaseEntityViewModel parent, DatabaseEntity entity, System.IObservable <string> label) : base(entity) { Parent = parent; ColumnIndex = columnIndex * 2; CanBeNull = false; IsReadOnly = false; ColumnName = columnName; OriginalValueTooltip = null; ActionCommand = action; AutoDispose(label.SubscribeAction(s => { ActionLabel = s; RaisePropertyChanged(nameof(ActionLabel)); })); }
public static IObservable <Unit> ZipToUnit <T>(this System.IObservable <T> first, System.IObservable <T> second) { return(Observable.Zip(first, second, (x, y) => new Unit())); }