Пример #1
0
        /// <summary>
        /// Run example
        /// </summary>
        public void Run()
        {
            // 1. Generate 20 samples of the function f(x) = x on interval [-5, 5]
            Console.WriteLine(@"1. Generate 20 samples of the function f(x) = x on interval [-5, 5]");
            double[] points;
            var values = SignalGenerator.EquidistantInterval(TargetFunction, -5, 5, 20, out points);
            Console.WriteLine();

            // 2. Create a burlish stoer rational interpolation based on arbitrary points
            var method = Interpolate.RationalWithPoles(points, values);
            Console.WriteLine(@"2. Create a burlish stoer rational interpolation based on arbitrary points");
            Console.WriteLine();

            // 3. Check if interpolation support integration
            Console.WriteLine(@"3. Support integration = {0}", method.SupportsIntegration);
            Console.WriteLine();

            // 4. Check if interpolation support differentiation
            Console.WriteLine(@"4. Support differentiation = {0}", method.SupportsDifferentiation);
            Console.WriteLine();

            // 5. Interpolate ten random points and compare to function results
            Console.WriteLine(@"5. Interpolate ten random points and compare to function results");
            var rng = new MersenneTwister(1);
            for (var i = 0; i < 10; i++)
            {
                // Generate random value from [0, 5]
                var point = rng.Next(0, 5);
                Console.WriteLine(@"Interpolate at {0} = {1}. Function({0}) = {2}", point.ToString("N05"), method.Interpolate(point).ToString("N05"), TargetFunction(point).ToString("N05"));
            }

            Console.WriteLine();
        }
        /// <summary>
        /// Run example
        /// </summary>
        /// <seealso cref="http://en.wikipedia.org/wiki/Random_number_generation">Random number generation</seealso>
        /// <seealso cref="http://en.wikipedia.org/wiki/Linear_congruential_generator">Linear congruential generator</seealso>
        /// <seealso cref="http://en.wikipedia.org/wiki/Mersenne_twister">Mersenne twister</seealso>
        /// <seealso cref="http://en.wikipedia.org/wiki/Lagged_Fibonacci_generator">Lagged Fibonacci generator</seealso>
        /// <seealso cref="http://en.wikipedia.org/wiki/Xorshift">Xorshift</seealso>
        public void Run()
        {
            // All RNG classes in MathNet have next counstructors:
            // - RNG(int seed, bool threadSafe): initializes a new instance with specific seed value and thread safe property
            // - RNG(int seed): iуууnitializes a new instance with specific seed value. Thread safe property is set to Control.ThreadSafeRandomNumberGenerators
            // - RNG(bool threadSafe) : initializes a new instance with the seed value set to DateTime.Now.Ticks and specific thread safe property
            // - RNG(bool threadSafe) : initializes a new instance with the seed value set to DateTime.Now.Ticks and thread safe property set to Control.ThreadSafeRandomNumberGenerators

            // All RNG classes in MathNet have next methods to produce random values:
            // - double[] NextDouble(int n): returns an "n"-size array of uniformly distributed random doubles in the interval [0.0,1.0];
            // - int Next(): returns a nonnegative random number;
            // - int Next(int maxValue): returns a random number less then a specified maximum;
            // - int Next(int minValue, int maxValue): returns a random number within a specified range;
            // - void NextBytes(byte[] buffer): fills the elements of a specified array of bytes with random numbers;

            // All RNG classes in MathNet have next extension methods to produce random values:
            // - long NextInt64(): returns a nonnegative random number less than "Int64.MaxValue";
            // - int NextFullRangeInt32(): returns a random number of the full Int32 range;
            // - long NextFullRangeInt64(): returns a random number of the full Int64 range;
            // - decimal NextDecimal(): returns a nonnegative decimal floating point random number less than 1.0;

            // 1. Multiplicative congruential generator using a modulus of 2^31-1 and a multiplier of 1132489760
            var mcg31M1 = new Mcg31m1(1);
            Console.WriteLine(@"1. Generate 10 random double values using Multiplicative congruential generator with a modulus of 2^31-1 and a multiplier of 1132489760");
            var randomValues = mcg31M1.NextDouble(10);
            for (var i = 0; i < randomValues.Length; i++)
            {
                Console.Write(randomValues[i].ToString("N") + @" ");
            }

            Console.WriteLine();
            Console.WriteLine();

            // 2. Multiplicative congruential generator using a modulus of 2^59 and a multiplier of 13^13
            var mcg59 = new Mcg59(1);
            Console.WriteLine(@"2. Generate 10 random integer values using Multiplicative congruential generator with a modulus of 2^59 and a multiplier of 13^13");
            for (var i = 0; i < 10; i++)
            {
                Console.Write(mcg59.Next() + @" ");
            }

            Console.WriteLine();
            Console.WriteLine();

            // 3. Random number generator using Mersenne Twister 19937 algorithm
            var mersenneTwister = new MersenneTwister(1);
            Console.WriteLine(@"3. Generate 10 random integer values less then 100 using Mersenne Twister 19937 algorithm");
            for (var i = 0; i < 10; i++)
            {
                Console.Write(mersenneTwister.Next(100) + @" ");
            }

            Console.WriteLine();
            Console.WriteLine();

            // 4. Multiple recursive generator with 2 components of order 3
            var mrg32K3A = new Mrg32k3a(1);
            Console.WriteLine(@"4. Generate 10 random integer values in range [50;100] using multiple recursive generator with 2 components of order 3");
            for (var i = 0; i < 10; i++)
            {
                Console.Write(mrg32K3A.Next(50, 100) + @" ");
            }

            Console.WriteLine();
            Console.WriteLine();

            // 5. Parallel Additive Lagged Fibonacci pseudo-random number generator
            var palf = new Palf(1);
            Console.WriteLine(@"5. Generate 10 random bytes using Parallel Additive Lagged Fibonacci pseudo-random number generator");
            var bytes = new byte[10];
            palf.NextBytes(bytes);
            for (var i = 0; i < bytes.Length; i++)
            {
                Console.Write(bytes[i] + @" ");
            }

            Console.WriteLine();
            Console.WriteLine();

            // 6. A random number generator based on the "System.Security.Cryptography.RandomNumberGenerator" class in the .NET library
            var systemCryptoRandomNumberGenerator = new SystemCryptoRandomNumberGenerator();
            Console.WriteLine(@"6. Generate 10 random decimal values using RNG based on the 'System.Security.Cryptography.RandomNumberGenerator'");
            for (var i = 0; i < 10; i++)
            {
                Console.Write(systemCryptoRandomNumberGenerator.NextDecimal().ToString("N") + @" ");
            }

            Console.WriteLine();
            Console.WriteLine();

            // 7. Wichmann-Hill’s 1982 combined multiplicative congruential generator
            var rngWh1982 = new WH1982();
            Console.WriteLine(@"7. Generate 10 random full Int32 range values using Wichmann-Hill’s 1982 combined multiplicative congruential generator");
            for (var i = 0; i < 10; i++)
            {
                Console.Write(rngWh1982.NextFullRangeInt32() + @" ");
            }

            Console.WriteLine();
            Console.WriteLine();

            // 8. Wichmann-Hill’s 2006 combined multiplicative congruential generator.
            var rngWh2006 = new WH2006();
            Console.WriteLine(@"8. Generate 10 random full Int64 range values using Wichmann-Hill’s 2006 combined multiplicative congruential generator");
            for (var i = 0; i < 10; i++)
            {
                Console.Write(rngWh2006.NextFullRangeInt32() + @" ");
            }

            Console.WriteLine();
            Console.WriteLine();

            // 9. Multiply-with-carry Xorshift pseudo random number generator
            var xorshift = new Xorshift();
            Console.WriteLine(@"9. Generate 10 random nonnegative values less than Int64.MaxValue using Multiply-with-carry Xorshift pseudo random number generator");
            for (var i = 0; i < 10; i++)
            {
                Console.Write(xorshift.NextInt64() + @" ");
            }

            Console.WriteLine();
        }
        private DreamRadarFrame GeneratePokemon(BWRng pidrng2, MersenneTwister ivrng2)
        {
            var pidrng = new BWRng(pidrng2.Seed);
            var ivrng = new MersenneTwister(ivrng2);
            var frame = new DreamRadarFrame();

            frame.Pid = GeneratePID(pidrng);
            // two unknown advances
            pidrng.GetNext64BitNumber();
            pidrng.GetNext64BitNumber();
            frame.Nature = pidrng.GetNext32BitNumber(25);
            // IVs
            frame.Hp = ivrng.Next() >> 27;
            frame.Atk = ivrng.Next() >> 27;
            frame.Def = ivrng.Next() >> 27;
            frame.Spa = ivrng.Next() >> 27;
            frame.Spd = ivrng.Next() >> 27;
            frame.Spe = ivrng.Next() >> 27;

            return frame;
        }
 private void Advance(BWRng pidrng, MersenneTwister ivrng, List<DreamRadarFrame.Spin> spins)
 {
     // first PIDRNG advance = spin
     spins.Add((DreamRadarFrame.Spin) pidrng.GetNext32BitNumber(8));
     pidrng.GetNext64BitNumber();
     ivrng.Next();
     ivrng.Next();
 }
 // todo: remove this
 private static void SlotAdvances(BWRng pidrng, MersenneTwister ivrng)
 {
     pidrng.GetNext64BitNumber();
     pidrng.GetNext64BitNumber();
     pidrng.GetNext64BitNumber();
     pidrng.GetNext64BitNumber();
     pidrng.GetNext64BitNumber();
     ivrng.Next();
     ivrng.Next();
     ivrng.Next();
     ivrng.Next();
     ivrng.Next();
     ivrng.Next();
     ivrng.Next();
     ivrng.Next();
     ivrng.Next();
     ivrng.Next();
     ivrng.Next();
     ivrng.Next();
     ivrng.Next();
 }
        public List<DreamRadarFrame> Generate(ulong seed, Profile profile)
        {
            var frames = new List<DreamRadarFrame>();
            // Build the PIDRNG
            uint initialFrame = Functions.initialPIDRNG(seed, profile);
            var pidrng = new BWRng(seed);
            pidrng.Advance(initialFrame);

            // Build the MTRNG
            // todo: use fast MTRNG when available
            var ivrng = new MersenneTwister((uint) (seed >> 32));
            // advance 8 frames for BW2
            for (uint i = 0; i < 10; ++i) ivrng.Next();

            // one single advancement for entering the menu
            pidrng.GetNext64BitNumber();

            var spins = new List<DreamRadarFrame.Spin>();
            // initial advances
            for (uint i = 0; i < initialFrame; ++i) Advance(pidrng, ivrng, spins);

            // slot advances
            // we're always doing the slot 1 advance here
            pidrng.GetNext64BitNumber();

            for (uint i = 1; i < TargetSlot; ++i) SlotAdvances(pidrng, ivrng);

            for (uint i = initialFrame; i <= MaxFrame; ++i)
            {
                DreamRadarFrame frame = GeneratePokemon(pidrng, ivrng);

                var arrSpins = new DreamRadarFrame.Spin[spins.Count];
                spins.CopyTo(arrSpins);
                frame.Spins = arrSpins;

                // add checks/comparisons on the frame here
                // nature/IVs
                frames.Add(frame);
                Advance(pidrng, ivrng, spins);
            }

            return frames;
        }