/// <summary> /// Sets the passed torque variable to the value /// </summary> /// <param name="variable">Torque Variable to change, can be a simple or complex type. i.e. "Client" or "Player.client"</param> /// <param name="value"></param> public void SetVar(string variable, Int32 value) { m_ts.SetVar(variable, value.AsString()); }
public void SetVar(UInt32 variable, Int32 value) { _SetVar(variable.AsString(), value.AsString()); }
internal void SetVar(UInt32 variable, Int32 value) { _SetVar(variable.AsString(), value.AsString()); }
public void SetVar(string variable, Int32 value) { _SetVar(variable, value.AsString(), true); }