public MeshCompiler() { ImporterFactory = new Factory<string, IMeshImporter>(); ImporterFactory.Add(".xml", () => new Meshes.Converters.OgreXmlConverter()); ImporterFactory.Add(".dae", () => new Meshes.Converters.AssimpConverter()); ImporterFactory.Add(".fbx", () => new Meshes.Converters.AssimpConverter()); }
public SkeletonCompiler() { ImporterFactory = new Factory<string, ISkeletonConverter>(); ImporterFactory.Add(".xml", () => new Skeletons.Converters.OgreXmlConverter()); }