Пример #1
1
        private IEnumerable<Event> Customer(Environment env, string name, Resource counter, TimeSpan meanTimeInBank)
        {
            var arrive = env.Now;

              env.Log("{0} {1}: Here I am", arrive, name);

              using (var req = counter.Request()) {
            // Wait for the counter or abort at the end of our tether
            var timeout = env.TimeoutUniform(MinPatience, MaxPatience);
            yield return req | timeout;

            var wait = env.Now - arrive;

            if (req.IsProcessed) {
              // We got the counter
              env.Log("{0} {1}: waited {2}", env.Now, name, wait);

              yield return env.TimeoutExponential(meanTimeInBank);
              env.Log("{0} {1}: Finished", env.Now, name);
            } else {
              // We reneged
              env.Log("{0} {1}: RENEGED after {2}", env.Now, name, wait);
            }
              }
        }
        private IEnumerable<Event> Car(string name, Environment env, Resource gasStation, Container fuelPump)
        {
            /*
               * A car arrives at the gas station for refueling.
               *
               * It requests one of the gas station's fuel pumps and tries to get the
               * desired amount of gas from it. If the stations reservoir is
               * depleted, the car has to wait for the tank truck to arrive.
               */
              var fuelTankLevel = env.RandUniform(MinFuelTankLevel, MaxFuelTankLevel + 1);
              env.Log("{0} arriving at gas station at {1}", name, env.Now);
              using (var req = gasStation.Request()) {
            var start = env.Now;
            // Request one of the gas pumps
            yield return req;

            // Get the required amount of fuel
            var litersRequired = FuelTankSize - fuelTankLevel;
            yield return fuelPump.Get(litersRequired);

            // The "actual" refueling process takes some time
            yield return env.Timeout(TimeSpan.FromSeconds(litersRequired / RefuelingSpeed));

            env.Log("{0} finished refueling in {1} seconds.", name, (env.Now - start).TotalSeconds);
              }
        }
Пример #3
0
 public void Simulate()
 {
     var env = new Environment(TimeSpan.FromMinutes(1));
       env.Log("== Steel Factory ==");
       var crane = new Resource(env, 1);
       env.Process(Cast(env, crane, "CC1", new[] { new Slab(4), new Slab(4), new Slab(8), new Slab(3), new Slab(2) }));
       env.Process(Cast(env, crane, "CC2", new[] { new Slab(2), new Slab(3), new Slab(3), new Slab(4), new Slab(3) }));
       env.Run(TimeSpan.FromMinutes(100));
 }
Пример #4
0
 private IEnumerable<Event> Cast(Environment env, Resource crane, string name, IEnumerable<Slab> castQueue)
 {
     foreach (var slab in castQueue) {
     yield return env.TimeoutD(slab.CastTime);
     env.Log("Caster {0} finished at {1}", name, env.Now);
     var token = crane.Request();
     yield return token;
     env.Process(Transport(env, crane, token, name));
       }
 }
Пример #5
0
        private static readonly TimeSpan MinPatience = TimeSpan.FromMinutes(1); // Min. customer patience

        #endregion Fields

        #region Methods

        public void Simulate(int rseed = 41)
        {
            // Setup and start the simulation
              var start = new DateTime(2014, 2, 1);
              // Create an environment and start the setup process
              var env = new Environment(start, 41);
              env.Log("== Bank renege ==");
              var counter = new Resource(env, capacity: 1);
              env.Process(Source(env, counter));
              env.Run();
        }
        public void Simulate(int rseed = 42)
        {
            // Setup and start the simulation
              var env = new Environment(rseed, TimeSpan.FromSeconds(1));
              env.Log("== Process communication ==");

              var pipe = new Store(env);
              env.Process(MessageGenerator("Generator A", env, pipe));
              env.Process(MessageConsumer("Consumer A", env, pipe));

              env.Run(TimeSpan.FromSeconds(100));
        }
Пример #7
0
 public void Simulate()
 {
     queueSize = 0;
       env = new Environment();
       server = new Resource(env, capacity: 1);
       statistics = new ContinuousStatistics(env);
       env.Log("== m/m/1 queuing system ==");
       env.Process(Source());
       env.Run(TimeSpan.FromDays(180));
       Console.WriteLine("QueueSize Statistics:");
       Console.WriteLine("Min: {0}; Max: {1}; Mean: {2:F2}; StdDev: {3:F2}", statistics.Min, statistics.Max, statistics.Mean, statistics.StdDev);
 }
Пример #8
0
 public void Simulate()
 {
     completedOrders = 0;
       env = new Environment();
       env.Log("== Kanban controlled production system ==");
       kanban = new Resource(env, capacity: 15);
       server = new Resource(env, capacity: 1);
       stockStat = new ContinuousStatistics(env);
       env.Process(Source());
       env.Run(TimeSpan.FromDays(180));
       Console.WriteLine("Stock: {0} ; {1:F3}±{2:F3} ; {3} (Min;Mean±StdDev;Max) kanbans ", stockStat.Min, stockStat.Mean, stockStat.StdDev, stockStat.Max);
       Console.WriteLine("Produced kanbans: {0:N0}", completedOrders);
 }
        private static readonly TimeSpan TankTruckTime = TimeSpan.FromMinutes(10); // Minutes it takes the tank truck to arrive

        #endregion Fields

        #region Methods

        public void Simulate(int rseed = RandomSeed)
        {
            // Setup and start the simulation
              // Create environment and start processes
              var env = new Environment(rseed);
              env.Log("== Gas Station refuelling ==");
              var gasStation = new Resource(env, 2);
              var fuelPump = new Container(env, GasStationSize, GasStationSize);
              env.Process(GasStationControl(env, fuelPump));
              env.Process(CarGenerator(env, gasStation, fuelPump));

              // Execute!
              env.Run(SimTime);
        }
        private IEnumerable<Event> MessageConsumer(string name, Environment env, Store inPipe)
        {
            // A process which consumes messages.
              while (true) {
            // Get event for message pipe
            var get = inPipe.Get();
            yield return get;
            var msg = (object[])get.Value;
            if (((DateTime)msg[0]) < env.Now) {
              // if message was already put into pipe, then
              // message_consumer was late getting to it. Depending on what
              // is being modeled this, may, or may not have some
              // significance
              env.Log("LATE Getting Message: at time {0}: {1} received message: {2}", env.Now, name, msg[1]);
            } else {
              // message_consumer is synchronized with message_generator
              env.Log("at time {0}: {1} received message: {2}.", env.Now, name, msg[1]);
            }

            // Process does some other work, which may result in missing messages
            yield return env.TimeoutUniformD(4, 9);
              }
        }
 private IEnumerable<Event> TankTruck(Environment env, Container fuelPump)
 {
     // Arrives at the gas station after a certain delay and refuels it.
       yield return env.Timeout(TankTruckTime);
       env.Log("Tank truck arriving at time {0}", env.Now);
       var amount = fuelPump.Capacity - fuelPump.Level;
       env.Log("Tank truck refuelling {0} liters.", amount);
       yield return fuelPump.Put(amount);
 }
        private IEnumerable<Event> GasStationControl(Environment env, Container fuelPump)
        {
            /*
               * Periodically check the level of the *fuel_pump* and call the tank
               * truck if the level falls below a threshold.
               */
              while (true) {
            if (fuelPump.Level / fuelPump.Capacity * 100 < Threshold) {
              // We need to call the tank truck now!
              env.Log("Calling tank truck at {0}", env.Now);
              // Wait for the tank truck to arrive and refuel the station
              yield return env.Process(TankTruck(env, fuelPump));

            }
            yield return env.Timeout(TimeSpan.FromSeconds(10)); // Check every 10 seconds
              }
        }
Пример #13
0
 private IEnumerable<Event> Transport(Environment env, Resource crane, Request token, string caster)
 {
     env.Log("Crane transporting from caster {0} at {1}", caster, env.Now);
       yield return env.TimeoutD(4);
       crane.Release(token);
 }
Пример #14
0
 private IEnumerable<Event> FilterStoreProducer(Environment env, FilterStore sto)
 {
     while (true) {
     yield return env.Timeout(TimeSpan.FromSeconds(4));
     yield return sto.Put(FilterStoreObjA);
     env.Log("{0}: Produce A", env.Now.Second);
     yield return env.Timeout(TimeSpan.FromSeconds(2));
     yield return sto.Put(FilterStoreObjB);
     env.Log("{0}: Produce B", env.Now.Second);
       }
 }
Пример #15
0
 private IEnumerable<Event> FilterStoreConsumerB(Environment env, FilterStore sto)
 {
     while (true) {
     yield return sto.Get(x => x == FilterStoreObjB);
     env.Log("{0}: Consume B", env.Now.Second);
     yield return env.Timeout(TimeSpan.FromSeconds(3));
       }
 }