/// <summary> /// Adds a UI constraint to this control. /// </summary> /// <param name="controlEdge">Control edge to constraint.</param> /// <param name="anchor">Anchoring control on which the control edge is constrained. Setting this to 'null' the control is anchored relative to the screen.</param> /// <param name="anchorEdge">Anchor edge, on which the control edge is constrained relative to.</param> /// <param name="edgeDistance">Distance between control and anchor constraint edge.</param> internal void AddConstraint(Edge controlEdge, UIControl anchor, Edge anchorEdge, float edgeDistance, ConstraintCategory category) { // Separate edges into their basic flags. // E.g. 'Edge.BottomRight' is separated into 'Edge.Bottom' and 'Edge.Right', and added as individual edges. List<Edge> controlEdges = new List<Edge>(4); List<Edge> anchorEdges = new List<Edge>(4); foreach (Edge edgeType in EdgeTypes) { if (controlEdge.HasFlag(edgeType)) { controlEdges.Add(edgeType); } if (anchorEdge.HasFlag(edgeType)) { anchorEdges.Add(edgeType); } } if (controlEdges.Count != anchorEdges.Count) { throw new ArgumentException("There must be an equal amount of control and anchor edges."); } for (int i = 0; i < controlEdges.Count; i++) { var cEdge = controlEdges[i]; var aEdge = anchorEdges[i]; if (!OnSameAxis(cEdge, aEdge)) { throw new ArgumentException($"Control and anchor edge and must be on the same axis: {cEdge}, {aEdge}"); } foreach (var edge in Constraints.Select(c => c.ControlEdge)) { if (edge.Equals(cEdge)) { throw new ArgumentException($"Control edge already bound: {cEdge}"); } if (Edge.CenterXY.ContainsFlag(cEdge | edge) && OnSameAxis(cEdge, edge)) // Special case to check that no edge is bound to an axis along with a center edge. E.g.: CenterY and Top. { throw new ArgumentException($"Control axis already bound: {cEdge}, {edge}"); } } Constraints.Add(new UIConstraint(cEdge, anchor, aEdge, edgeDistance, category)); } }