WriteCharEntity() публичный Метод

public WriteCharEntity ( char ch ) : void
ch char
Результат void
Пример #1
0
		// This is taken almost directly from GAIM.  There must be a
		// better way to do this...
		public static void Serialize (Gtk.TextBuffer buffer,
		                              Gtk.TextIter   start,
		                              Gtk.TextIter   end,
		                              XmlTextWriter  xml)
		{
			Stack<Gtk.TextTag> tag_stack = new Stack<Gtk.TextTag> ();
			Stack<Gtk.TextTag> replay_stack = new Stack<Gtk.TextTag> ();
			Stack<Gtk.TextTag> continue_stack = new Stack<Gtk.TextTag> ();

			Gtk.TextIter iter = start;
			Gtk.TextIter next_iter = start;
			next_iter.ForwardChar ();

			bool line_has_depth = false;
			int prev_depth_line = -1;
			int prev_depth = -1;

			xml.WriteStartElement (null, "note-content", null);
			xml.WriteAttributeString ("version", "0.1");

			// Insert any active tags at start into tag_stack...
			foreach (Gtk.TextTag start_tag in start.Tags) {
				if (!start.TogglesTag (start_tag)) {
					tag_stack.Push (start_tag);
					WriteTag (start_tag, xml, true);
				}
			}

			while (!iter.Equal (end) && iter.Char != null) {
				DepthNoteTag depth_tag = ((NoteBuffer)buffer).FindDepthTag (iter);

				// If we are at a character with a depth tag we are at the
				// start of a bulleted line
				if (depth_tag != null && iter.StartsLine()) {
					line_has_depth = true;

					if (iter.Line == prev_depth_line + 1) {
						// Line part of existing list

						if (depth_tag.Depth == prev_depth) {
							// Line same depth as previous
							// Close previous <list-item>
							xml.WriteEndElement ();

						} else if (depth_tag.Depth > prev_depth) {
							// Line of greater depth
							xml.WriteStartElement (null, "list", null);

							for (int i = prev_depth + 2; i <= depth_tag.Depth; i++) {
								// Start a new nested list
								xml.WriteStartElement (null, "list-item", null);
								xml.WriteStartElement (null, "list", null);
							}
						} else {
							// Line of lesser depth
							// Close previous <list-item>
							// and nested <list>s
							xml.WriteEndElement ();

							for (int i = prev_depth; i > depth_tag.Depth; i--) {
								// Close nested <list>
								xml.WriteEndElement ();
								// Close <list-item>
								xml.WriteEndElement ();
							}
						}
					} else {
						// Start of new list
						xml.WriteStartElement (null, "list", null);
						for (int i = 1; i <= depth_tag.Depth; i++) {
							xml.WriteStartElement (null, "list-item", null);
							xml.WriteStartElement (null, "list", null);
						}
					}

					prev_depth = depth_tag.Depth;

					// Start a new <list-item>
					WriteTag (depth_tag, xml, true);
				}

				// Output any tags that begin at the current position
				foreach (Gtk.TextTag tag in iter.Tags) {
					if (iter.BeginsTag (tag)) {

						if (!(tag is DepthNoteTag) && NoteTagTable.TagIsSerializable(tag)) {
							WriteTag (tag, xml, true);
							tag_stack.Push (tag);
						}
					}
				}

				// Reopen tags that continued across indented lines
				// or into or out of lines with a depth
				while (continue_stack.Count > 0 &&
				                ((depth_tag == null && iter.StartsLine ()) || iter.LineOffset == 1))
				{
					Gtk.TextTag continue_tag = continue_stack.Pop();

					if (!TagEndsHere (continue_tag, iter, next_iter)
					                && iter.HasTag (continue_tag))
					{
						WriteTag (continue_tag, xml, true);
						tag_stack.Push (continue_tag);
					}
				}

				// Hidden character representing an anchor
				if (iter.Char[0] == (char) 0xFFFC) {
					Logger.Info ("Got child anchor!");
					if (iter.ChildAnchor != null) {
						string serialize =
						        (string) iter.ChildAnchor.Data ["serialize"];
						if (serialize != null)
							xml.WriteRaw (serialize);
					}
				// Line Separator character
				} else if (iter.Char == "\u2028") {
					xml.WriteCharEntity ('\u2028');
				} else if (depth_tag == null) {
					xml.WriteString (iter.Char);
				}

				bool end_of_depth_line = line_has_depth && next_iter.EndsLine ();

				bool next_line_has_depth = false;
				if (iter.Line < buffer.LineCount - 1) {
					Gtk.TextIter next_line = buffer.GetIterAtLine(iter.Line+1);
					next_line_has_depth =
					        ((NoteBuffer)buffer).FindDepthTag (next_line) != null;
				}

				bool at_empty_line = iter.EndsLine () && iter.StartsLine ();

				if (end_of_depth_line ||
				                (next_line_has_depth && (next_iter.EndsLine () || at_empty_line)))
				{
					// Close all tags in the tag_stack
					while (tag_stack.Count > 0) {
						Gtk.TextTag existing_tag = tag_stack.Pop ();

						// Any tags which continue across the indented
						// line are added to the continue_stack to be
						// reopened at the start of the next <list-item>
						if (!TagEndsHere (existing_tag, iter, next_iter)) {
							continue_stack.Push (existing_tag);
						}

						WriteTag (existing_tag, xml, false);
					}
				} else {
					foreach (Gtk.TextTag tag in iter.Tags) {
						if (TagEndsHere (tag, iter, next_iter) &&
						                NoteTagTable.TagIsSerializable(tag) && !(tag is DepthNoteTag))
						{
							while (tag_stack.Count > 0) {
								Gtk.TextTag existing_tag = tag_stack.Pop ();

								if (!TagEndsHere (existing_tag, iter, next_iter)) {
									replay_stack.Push (existing_tag);
								}

								WriteTag (existing_tag, xml, false);
							}

							// Replay the replay queue.
							// Restart any tags that
							// overlapped with the ended
							// tag...
							while (replay_stack.Count > 0) {
								Gtk.TextTag replay_tag = replay_stack.Pop ();
								tag_stack.Push (replay_tag);

								WriteTag (replay_tag, xml, true);
							}
						}
					}
				}

				// At the end of the line record that it
				// was the last line encountered with a depth
				if (end_of_depth_line) {
					line_has_depth = false;
					prev_depth_line = iter.Line;
				}

				// If we are at the end of a line with a depth and the
				// next line does not have a depth line close all <list>
				// and <list-item> tags that remain open
				if (end_of_depth_line && !next_line_has_depth) {
					for (int i = prev_depth; i > -1; i--) {
						// Close <list>
						xml.WriteFullEndElement ();
						// Close <list-item>
						xml.WriteFullEndElement ();
					}

					prev_depth = -1;
				}

				iter.ForwardChar ();
				next_iter.ForwardChar ();
			}

			// Empty any trailing tags left in tag_stack..
			while (tag_stack.Count > 0) {
				Gtk.TextTag tail_tag = tag_stack.Pop ();
				WriteTag (tail_tag, xml, false);
			}

			xml.WriteEndElement (); // </note-content>
		}