SortNewNodeSet() приватный Метод

private SortNewNodeSet ( Processor proc, ArrayList sortarray ) : void
proc Processor
sortarray System.Collections.ArrayList
Результат void
Пример #1
0
        internal override void Execute(Processor processor, ActionFrame frame)
        {
            Debug.Assert(processor != null && frame != null);

            switch (frame.State)
            {
            case Initialized:
                if (sortContainer != null)
                {
                    processor.InitSortArray();
                    processor.PushActionFrame(sortContainer, frame.NodeSet);
                    frame.State = ProcessedSort;
                    break;
                }
                goto case ProcessedSort;

            case ProcessedSort:
                frame.InitNewNodeSet(processor.StartQuery(frame.NodeSet, this.selectKey));
                if (sortContainer != null)
                {
                    Debug.Assert(processor.SortArray.Count != 0);
                    frame.SortNewNodeSet(processor, processor.SortArray);
                }
                frame.State = ProcessNextNode;
                goto case ProcessNextNode;

            case ProcessNextNode:
                Debug.Assert(frame.State == ProcessNextNode);
                Debug.Assert(frame.NewNodeSet != null);

                if (frame.NewNextNode(processor))
                {
                    frame.State = PositionAdvanced;
                    goto case PositionAdvanced;
                }
                else
                {
                    frame.Finished();
                    break;
                }

            case PositionAdvanced:
                processor.PushActionFrame(frame, frame.NewNodeSet);
                frame.State = ContentsProcessed;
                break;

            case ContentsProcessed:
                frame.State = ProcessNextNode;
                goto case ProcessNextNode;
            }
        }
Пример #2
0
        internal override void Execute(Processor processor, ActionFrame frame)
        {
            Debug.Assert(processor != null && frame != null);

            switch (frame.State)
            {
                case Initialized:
                    if (_sortContainer != null)
                    {
                        processor.InitSortArray();
                        processor.PushActionFrame(_sortContainer, frame.NodeSet);
                        frame.State = ProcessedSort;
                        break;
                    }
                    goto case ProcessedSort;
                case ProcessedSort:
                    frame.InitNewNodeSet(processor.StartQuery(frame.NodeSet, _selectKey));
                    if (_sortContainer != null)
                    {
                        Debug.Assert(processor.SortArray.Count != 0);
                        frame.SortNewNodeSet(processor, processor.SortArray);
                    }
                    frame.State = ProcessNextNode;
                    goto case ProcessNextNode;

                case ProcessNextNode:
                    Debug.Assert(frame.State == ProcessNextNode);
                    Debug.Assert(frame.NewNodeSet != null);

                    if (frame.NewNextNode(processor))
                    {
                        frame.State = PositionAdvanced;
                        goto case PositionAdvanced;
                    }
                    else
                    {
                        frame.Finished();
                        break;
                    }

                case PositionAdvanced:
                    processor.PushActionFrame(frame, frame.NewNodeSet);
                    frame.State = ContentsProcessed;
                    break;

                case ContentsProcessed:
                    frame.State = ProcessNextNode;
                    goto case ProcessNextNode;
            }
        }
Пример #3
0
        internal override void Execute(Processor processor, ActionFrame frame)
        {
            Debug.Assert(processor != null && frame != null);

            switch (frame.State)
            {
                case Initialized:
                    processor.ResetParams();
                    processor.InitSortArray();
                    if (this.containedActions != null && this.containedActions.Count > 0)
                    {
                        processor.PushActionFrame(frame);
                        frame.State = ProcessedChildren;
                        break;
                    }
                    goto case ProcessedChildren;
                case ProcessedChildren:
                    if (_selectKey == Compiler.InvalidQueryKey)
                    {
                        if (!frame.Node.HasChildren)
                        {
                            frame.Finished();
                            break;
                        }
                        frame.InitNewNodeSet(frame.Node.SelectChildren(XPathNodeType.All));
                    }
                    else
                    {
                        frame.InitNewNodeSet(processor.StartQuery(frame.NodeSet, _selectKey));
                    }
                    if (processor.SortArray.Count != 0)
                    {
                        frame.SortNewNodeSet(processor, processor.SortArray);
                    }
                    frame.State = ProcessNextNode;
                    goto case ProcessNextNode;

                case ProcessNextNode:
                    Debug.Assert(frame.State == ProcessNextNode);
                    Debug.Assert(frame.NewNodeSet != null);

                    if (frame.NewNextNode(processor))
                    {
                        frame.State = PositionAdvanced;
                        goto case PositionAdvanced;
                    }
                    else
                    {
                        frame.Finished();
                        break;
                    }

                case PositionAdvanced:
                    Debug.Assert(frame.State == PositionAdvanced);

                    processor.PushTemplateLookup(frame.NewNodeSet, _mode, /*importsOf:*/null);

                    frame.State = TemplateProcessed;
                    break;

                case TemplateProcessed:
                    frame.State = ProcessNextNode;
                    goto case ProcessNextNode;

                default:
                    Debug.Fail("Invalid ApplyTemplatesAction execution state");
                    break;
            }
        }
Пример #4
0
        internal override void Execute(Processor processor, ActionFrame frame)
        {
            Debug.Assert(processor != null && frame != null);

            switch (frame.State)
            {
            case Initialized:
                processor.ResetParams();
                processor.InitSortArray();
                if (this.containedActions != null && this.containedActions.Count > 0)
                {
                    processor.PushActionFrame(frame);
                    frame.State = ProcessedChildren;
                    break;
                }
                goto case ProcessedChildren;

            case ProcessedChildren:
                if (this.selectKey == Compiler.InvalidQueryKey)
                {
                    if (!frame.Node.HasChildren)
                    {
                        frame.Finished();
                        break;
                    }
                    frame.InitNewNodeSet(frame.Node.SelectChildren(XPathNodeType.All));
                }
                else
                {
                    frame.InitNewNodeSet(processor.StartQuery(frame.NodeSet, this.selectKey));
                }
                if (processor.SortArray.Count != 0)
                {
                    frame.SortNewNodeSet(processor, processor.SortArray);
                }
                frame.State = ProcessNextNode;
                goto case ProcessNextNode;

            case ProcessNextNode:
                Debug.Assert(frame.State == ProcessNextNode);
                Debug.Assert(frame.NewNodeSet != null);

                if (frame.NewNextNode(processor))
                {
                    frame.State = PositionAdvanced;
                    goto case PositionAdvanced;
                }
                else
                {
                    frame.Finished();
                    break;
                }

            case PositionAdvanced:
                Debug.Assert(frame.State == PositionAdvanced);

                processor.PushTemplateLookup(frame.NewNodeSet, this.mode, /*importsOf:*/ null);

                frame.State = TemplateProcessed;
                break;

            case TemplateProcessed:
                frame.State = ProcessNextNode;
                goto case ProcessNextNode;

            default:
                Debug.Fail("Invalid ApplyTemplatesAction execution state");
                break;
            }
        }