Наследование: SyntaxTreeNode
Пример #1
0
        public void CloseGroup()
        {
            SyntaxTreeNode node = (SyntaxTreeNode)this.stack.Pop();

            if (node != null)
            {
                if (this.stack.Count == 0)
                {
                    this.contentNode = node;
                    this.isPartial   = false;
                }
                else
                {
                    InteriorNode node2 = (InteriorNode)this.stack.Pop();
                    if (node2 != null)
                    {
                        node2.RightChild = node;
                        node             = node2;
                        this.isPartial   = true;
                    }
                    else
                    {
                        this.isPartial = false;
                    }
                    this.stack.Push(node);
                }
            }
        }
 public override void ExpandTree(InteriorNode parent, SymbolsDictionary symbols, Positions positions)
 {
     SyntaxTreeNode node = null;
     foreach (int num in this.GetResolvedSymbols(symbols))
     {
         if (symbols.GetParticle(num) != this.particle)
         {
             symbols.IsUpaEnforced = false;
         }
         LeafNode node2 = new LeafNode(positions.Add(num, this.particle));
         if (node == null)
         {
             node = node2;
         }
         else
         {
             InteriorNode node3 = new ChoiceNode {
                 LeftChild = node,
                 RightChild = node2
             };
             node = node3;
         }
     }
     if (parent.LeftChild == this)
     {
         parent.LeftChild = node;
     }
     else
     {
         parent.RightChild = node;
     }
 }
Пример #3
0
        public override void ExpandTree(InteriorNode parent, SymbolsDictionary symbols, Positions positions)
        {
            SyntaxTreeNode node = null;

            foreach (int num in this.GetResolvedSymbols(symbols))
            {
                if (symbols.GetParticle(num) != this.particle)
                {
                    symbols.IsUpaEnforced = false;
                }
                LeafNode node2 = new LeafNode(positions.Add(num, this.particle));
                if (node == null)
                {
                    node = node2;
                }
                else
                {
                    InteriorNode node3 = new ChoiceNode {
                        LeftChild  = node,
                        RightChild = node2
                    };
                    node = node3;
                }
            }
            if (parent.LeftChild == this)
            {
                parent.LeftChild = node;
            }
            else
            {
                parent.RightChild = node;
            }
        }
 public override void ExpandTree(InteriorNode parent, SymbolsDictionary symbols, Positions positions)
 {
     this.leftChild.ExpandTree(this, symbols, positions);
     if (this.rightChild != null)
     {
         this.rightChild.ExpandTree(this, symbols, positions);
     }
 }
Пример #5
0
 public override void ExpandTree(InteriorNode parent, SymbolsDictionary symbols, Positions positions)
 {
     this.leftChild.ExpandTree(this, symbols, positions);
     if (this.rightChild != null)
     {
         this.rightChild.ExpandTree(this, symbols, positions);
     }
 }
Пример #6
0
        public override SyntaxTreeNode Clone(Positions positions)
        {
            InteriorNode node = (InteriorNode)base.MemberwiseClone();

            node.LeftChild = this.leftChild.Clone(positions);
            if (this.rightChild != null)
            {
                node.RightChild = this.rightChild.Clone(positions);
            }
            return(node);
        }
Пример #7
0
 private void AddLeafNode(SyntaxTreeNode node)
 {
     if (this.stack.Count > 0)
     {
         InteriorNode node2 = (InteriorNode)this.stack.Pop();
         if (node2 != null)
         {
             node2.RightChild = node;
             node             = node2;
         }
     }
     this.stack.Push(node);
     this.isPartial = true;
 }
Пример #8
0
 private void Closure(InteriorNode node)
 {
     if (this.stack.Count > 0)
     {
         SyntaxTreeNode node2 = (SyntaxTreeNode)this.stack.Pop();
         InteriorNode   node3 = node2 as InteriorNode;
         if (this.isPartial && (node3 != null))
         {
             node.LeftChild   = node3.RightChild;
             node3.RightChild = node;
         }
         else
         {
             node.LeftChild = node2;
             node2          = node;
         }
         this.stack.Push(node2);
     }
     else if (this.contentNode != null)
     {
         node.LeftChild   = this.contentNode;
         this.contentNode = node;
     }
 }
Пример #9
0
 public override void ExpandTree(InteriorNode parent, SymbolsDictionary symbols, Positions positions)
 {
 }
 public override void ExpandTree(InteriorNode parent, SymbolsDictionary symbols, Positions positions) {
     Debug.Assert(parent is SequenceNode);
     Debug.Assert(this == parent.RightChild);
     //change the range node min to zero if left is nullable
     if (parent.LeftChild.IsNullable) {
         min = 0;
     }
 }
 /// <summary>
 /// Expand tree will replace a{min, max} using following algorithm. Bare in mind that this sequence will have at least two leaves
 /// if min == 0 (max cannot be unbounded)
 ///         a?, ...  a?
 ///         \__     __/
 ///             max
 /// else
 ///     if max == unbounded
 ///         a,  ...   a, a*
 ///         \__     __/
 ///             min
 ///     else
 ///         a,  ...   a, a?,   ...     a?
 ///         \__     __/  \__          __/
 ///             min          max - min
 /// </summary>
 public override void ExpandTree(InteriorNode parent, SymbolsDictionary symbols, Positions positions) {
     LeftChild.ExpandTree(this, symbols, positions);
     SyntaxTreeNode replacementNode = null;
     if (min == 0) {
         Debug.Assert(max != int.MaxValue);
         replacementNode = NewQmark(LeftChild);
         for (int i = 0; i < max - 1; i ++) {
             replacementNode = NewSequence(replacementNode, NewQmark(LeftChild.Clone(positions)));
         }
     }
     else {
         replacementNode = LeftChild;
         for (int i = 0; i < min - 1; i ++) {
             replacementNode = NewSequence(replacementNode, LeftChild.Clone(positions));
         }
         if (max == int.MaxValue) {
             replacementNode = NewSequence(replacementNode, NewStar(LeftChild.Clone(positions)));
         }
         else {
             for (int i = 0; i < max - min; i ++) {
                 replacementNode = NewSequence(replacementNode, NewQmark(LeftChild.Clone(positions)));
             }
         }
     }
     if (parent.LeftChild == this) {
         parent.LeftChild = replacementNode;
     }
     else {
         parent.RightChild = replacementNode;
     }
 }
        public override void ExpandTree(InteriorNode parent, SymbolsDictionary symbols, Positions positions) {
 	        ExpandTreeNoRecursive(parent, symbols, positions);
        }
        //no recursive version of expand tree for Sequence and Choice node
        protected void ExpandTreeNoRecursive(InteriorNode parent, SymbolsDictionary symbols, Positions positions) {
            Stack<InteriorNode> nodeStack = new Stack<InteriorNode>();
            InteriorNode this_ = this;
            while (true) {
                if (this_.leftChild is ChoiceNode || this_.leftChild is SequenceNode) {
                    nodeStack.Push(this_);
                    this_ = (InteriorNode)this_.leftChild;
                    continue;
                }
                this_.leftChild.ExpandTree(this_, symbols, positions);

            ProcessRight:
                if (this_.rightChild != null) {
                    this_.rightChild.ExpandTree(this_, symbols, positions);
                }

                if (nodeStack.Count == 0)
                    break;

                this_ = nodeStack.Pop();
                goto ProcessRight;
            }
        }
 public override void ExpandTree(InteriorNode parent, SymbolsDictionary symbols, Positions positions) {
     SyntaxTreeNode replacementNode = null;
     foreach(int symbol in GetResolvedSymbols(symbols)) {
         if (symbols.GetParticle(symbol) != particle) {
             symbols.IsUpaEnforced = false;
         }
         LeafNode node = new LeafNode(positions.Add(symbol, particle));
         if (replacementNode == null) {
             replacementNode = node;
         }
         else {
             InteriorNode choice = new ChoiceNode();
             choice.LeftChild = replacementNode;
             choice.RightChild = node;
             replacementNode = choice;
         }
     }
     if (parent.LeftChild == this) {
         parent.LeftChild = replacementNode;
     }
     else {
         parent.RightChild = replacementNode;
     }
 }
 public override void ExpandTree(InteriorNode parent, SymbolsDictionary symbols, Positions positions) {
     // do nothing
 }
 /// <summary>
 /// Expand NamesapceListNode and RangeNode nodes. All other nodes
 /// </summary>
 public abstract void ExpandTree(InteriorNode parent, SymbolsDictionary symbols, Positions positions);
 private void Closure(InteriorNode node) {
     if (stack.Count > 0) {
         SyntaxTreeNode topNode = (SyntaxTreeNode)stack.Pop();
         InteriorNode inNode = topNode as InteriorNode;
         if (isPartial && inNode != null) {
             // need to reach in and wrap right hand side of element.
             // and n remains the same.
             node.LeftChild = inNode.RightChild;
             inNode.RightChild = node;
         }
         else {
             // wrap terminal or any node
             node.LeftChild = topNode;
             topNode = node;
         }
         stack.Push(topNode);
     }
     else if (contentNode != null) { //If there is content to wrap
         // wrap whole content
         node.LeftChild = contentNode;
         contentNode = node;
     }
 }
 private void Closure(InteriorNode node)
 {
     if (this.stack.Count > 0)
     {
         SyntaxTreeNode node2 = (SyntaxTreeNode) this.stack.Pop();
         InteriorNode node3 = node2 as InteriorNode;
         if (this.isPartial && (node3 != null))
         {
             node.LeftChild = node3.RightChild;
             node3.RightChild = node;
         }
         else
         {
             node.LeftChild = node2;
             node2 = node;
         }
         this.stack.Push(node2);
     }
     else if (this.contentNode != null)
     {
         node.LeftChild = this.contentNode;
         this.contentNode = node;
     }
 }
 public abstract void ExpandTree(InteriorNode parent, SymbolsDictionary symbols, Positions positions);