Color() приватный Метод

private Color ( uint value )
value uint
Пример #1
0
        public override void Process(ref Image <Bgr, byte> image)
        {
            // the un-warped perspective
            var src = new[]
            {
                new PointF(0, 0),
                new PointF(image.Width, 0),
                new PointF(image.Width, image.Height),
                new PointF(0, image.Height)
            };

            // the warped perspective
            var dst = new[]
            {
                new PointF(_p1X, _p1Y),
                new PointF(_p2X, _p2Y),
                new PointF(_p3X, _p3Y),
                new PointF(_p4X, _p4Y)
            };

            // get the perspective transformation matrix
            using (var mat = CvInvoke.GetPerspectiveTransform(src, dst))
            {
                // apply the matrix
                CvInvoke.WarpPerspective(
                    image,
                    image,
                    mat,
                    new Size(_width, _height),
                    _interpolationType,
                    _warpType,
                    (BorderType)_borderType,
                    new Bgr(_backgroundColor.Color()).MCvScalar);
            }
        }
Пример #2
0
        public override void Process(ref Image <Bgr, byte> image)
        {
            // the source perspective
            var src = new[] { new PointF(0, 0), new PointF(image.Width, 0), new PointF(0, image.Height) };

            // the transformed perspective
            var dst = new[] { new PointF(_p1X, _p1Y), new PointF(_p2X, _p2Y), new PointF(_p3X, _p3Y) };

            // get the perspective transformation matrix
            using (var mat = CvInvoke.GetAffineTransform(src, dst))
            {
                // apply the matrix
                image = image.WarpAffine(
                    mat,
                    _width,
                    _height,
                    _interpolationType,
                    _warpType,
                    (BorderType)_borderType,
                    new Bgr(_backgroundColor.Color()));
            }
        }