/// <inheritdoc /> public int CompareTo(PowerRatio other) { return(_value.CompareTo(other.GetValueAs(this.Unit))); }
/// <inheritdoc /> /// <remarks>Consider using <see cref="Equals(PowerRatio, double, ComparisonType)"/> for safely comparing floating point values.</remarks> public bool Equals(PowerRatio other) { return(_value.Equals(other.GetValueAs(this.Unit))); }
/// <summary> /// Try to parse a string with one or two quantities of the format "<quantity> <unit>". /// </summary> /// <param name="str">String to parse. Typically in the form: {number} {unit}</param> /// <param name="result">Resulting unit quantity if successful.</param> /// <example> /// Length.Parse("5.5 m", new CultureInfo("en-US")); /// </example> public static bool TryParse(string str, out PowerRatio result) { return(TryParse(str, null, out result)); }