InternalReset() приватный Метод

private InternalReset ( ) : void
Результат void
Пример #1
0
        [System.Security.SecurityCritical]  // auto-generated
        internal override unsafe int GetChars(byte *bytes, int byteCount,
                                              char *chars, int charCount, DecoderNLS decoder)
        {
            // Just need to ASSERT, this is called by something else internal that checked parameters already
            Contract.Assert(bytes != null, "[SBCSCodePageEncoding.GetChars]bytes is null");
            Contract.Assert(byteCount >= 0, "[SBCSCodePageEncoding.GetChars]byteCount is negative");
            Contract.Assert(chars != null, "[SBCSCodePageEncoding.GetChars]chars is null");
            Contract.Assert(charCount >= 0, "[SBCSCodePageEncoding.GetChars]charCount is negative");

            CheckMemorySection();

            // See if we have best fit
            bool bUseBestFit = false;

            // Do it fast way if using ? replacement or best fit fallbacks
            byte *byteEnd   = bytes + byteCount;
            byte *byteStart = bytes;
            char *charStart = chars;

            // Only need decoder fallback buffer if not using default replacement fallback or best fit fallback.
            DecoderReplacementFallback fallback = null;

            if (decoder == null)
            {
                fallback    = this.DecoderFallback as DecoderReplacementFallback;
                bUseBestFit = this.DecoderFallback.IsMicrosoftBestFitFallback;
            }
            else
            {
                fallback    = decoder.Fallback as DecoderReplacementFallback;
                bUseBestFit = decoder.Fallback.IsMicrosoftBestFitFallback;
                Contract.Assert(!decoder.m_throwOnOverflow || !decoder.InternalHasFallbackBuffer ||
                                decoder.FallbackBuffer.Remaining == 0,
                                "[SBCSCodePageEncoding.GetChars]Expected empty fallback buffer at start");
            }

            if (bUseBestFit || (fallback != null && fallback.MaxCharCount == 1))
            {
                // Try it the fast way
                char replacementChar;
                if (fallback == null)
                {
                    replacementChar = '?';  // Best fit alwasy has ? for fallback for SBCS
                }
                else
                {
                    replacementChar = fallback.DefaultString[0];
                }

                // Need byteCount chars, otherwise too small buffer
                if (charCount < byteCount)
                {
                    // Need at least 1 output byte, throw if must throw
                    ThrowCharsOverflow(decoder, charCount < 1);

                    // Not throwing, use what we can
                    byteEnd = bytes + charCount;
                }

                // Quick loop, just do '?' replacement because we don't have fallbacks for decodings.
                while (bytes < byteEnd)
                {
                    char c;
                    if (bUseBestFit)
                    {
                        if (arrayBytesBestFit == null)
                        {
                            ReadBestFitTable();
                        }
                        c = arrayBytesBestFit[*bytes];
                    }
                    else
                    {
                        c = mapBytesToUnicode[*bytes];
                    }
                    bytes++;

                    if (c == UNKNOWN_CHAR)
                    {
                        // This is an invalid byte in the ASCII encoding.
                        *chars = replacementChar;
                    }
                    else
                    {
                        *chars = c;
                    }
                    chars++;
                }

                // bytes & chars used are the same
                if (decoder != null)
                {
                    decoder.m_bytesUsed = (int)(bytes - byteStart);
                }
                return((int)(chars - charStart));
            }

            // Slower way's going to need a fallback buffer
            DecoderFallbackBuffer fallbackBuffer = null;

            byte[] byteBuffer = new byte[1];
            char * charEnd    = chars + charCount;

            // Not quite so fast loop
            while (bytes < byteEnd)
            {
                // Faster if don't use *bytes++;
                char c = mapBytesToUnicode[*bytes];
                bytes++;

                // See if it was unknown
                if (c == UNKNOWN_CHAR)
                {
                    // Make sure we have a fallback buffer
                    if (fallbackBuffer == null)
                    {
                        if (decoder == null)
                        {
                            fallbackBuffer = this.DecoderFallback.CreateFallbackBuffer();
                        }
                        else
                        {
                            fallbackBuffer = decoder.FallbackBuffer;
                        }
                        fallbackBuffer.InternalInitialize(byteEnd - byteCount, charEnd);
                    }

                    // Use fallback buffer
                    Contract.Assert(bytes > byteStart,
                                    "[SBCSCodePageEncoding.GetChars]Expected bytes to have advanced already (unknown byte)");
                    byteBuffer[0] = *(bytes - 1);
                    // Fallback adds fallback to chars, but doesn't increment chars unless the whole thing fits.
                    if (!fallbackBuffer.InternalFallback(byteBuffer, bytes, ref chars))
                    {
                        // May or may not throw, but we didn't get this byte
                        bytes--;                                            // unused byte
                        fallbackBuffer.InternalReset();                     // Didn't fall this back
                        ThrowCharsOverflow(decoder, bytes == byteStart);    // throw?
                        break;                                              // don't throw, but stop loop
                    }
                }
                else
                {
                    // Make sure we have buffer space
                    if (chars >= charEnd)
                    {
                        Contract.Assert(bytes > byteStart,
                                        "[SBCSCodePageEncoding.GetChars]Expected bytes to have advanced already (known byte)");
                        bytes--;                                            // unused byte
                        ThrowCharsOverflow(decoder, bytes == byteStart);    // throw?
                        break;                                              // don't throw, but stop loop
                    }

                    *(chars) = c;
                    chars++;
                }
            }

            // Might have had decoder fallback stuff.
            if (decoder != null)
            {
                decoder.m_bytesUsed = (int)(bytes - byteStart);
            }

            // Expect Empty fallback buffer for GetChars
            Contract.Assert(fallbackBuffer == null || fallbackBuffer.Remaining == 0,
                            "[SBCSEncoding.GetChars]Expected Empty fallback buffer at end");

            return((int)(chars - charStart));
        }
Пример #2
0
        [System.Security.SecurityCritical]  // auto-generated
        internal override unsafe int GetChars(byte *bytes, int byteCount,
                                              char *chars, int charCount, DecoderNLS decoder)
        {
            // Just need to ASSERT, this is called by something else internal that checked parameters already
            Contract.Assert(bytes != null, "[ASCIIEncoding.GetChars]bytes is null");
            Contract.Assert(byteCount >= 0, "[ASCIIEncoding.GetChars]byteCount is negative");
            Contract.Assert(chars != null, "[ASCIIEncoding.GetChars]chars is null");
            Contract.Assert(charCount >= 0, "[ASCIIEncoding.GetChars]charCount is negative");

            // Do it fast way if using ? replacement fallback
            byte *byteEnd   = bytes + byteCount;
            byte *byteStart = bytes;
            char *charStart = chars;

            // Note: ASCII doesn't do best fit, but we have to fallback if they use something > 0x7f
            // Only need decoder fallback buffer if not using ? fallback.
            // ASCII doesn't do best fit, so don't have to check for it, find out which decoder fallback we're using
            DecoderReplacementFallback fallback = null;

            if (decoder == null)
            {
                fallback = this.DecoderFallback as DecoderReplacementFallback;
            }
            else
            {
                fallback = decoder.Fallback as DecoderReplacementFallback;
                Contract.Assert(!decoder.m_throwOnOverflow || !decoder.InternalHasFallbackBuffer ||
                                decoder.FallbackBuffer.Remaining == 0,
                                "[ASCIICodePageEncoding.GetChars]Expected empty fallback buffer");
            }

            if (fallback != null && fallback.MaxCharCount == 1)
            {
                // Try it the fast way
                char replacementChar = fallback.DefaultString[0];

                // Need byteCount chars, otherwise too small buffer
                if (charCount < byteCount)
                {
                    // Need at least 1 output byte, throw if must throw
                    ThrowCharsOverflow(decoder, charCount < 1);

                    // Not throwing, use what we can
                    byteEnd = bytes + charCount;
                }

                // Quick loop, just do '?' replacement because we don't have fallbacks for decodings.
                while (bytes < byteEnd)
                {
                    byte b = *(bytes++);
                    if (b >= 0x80)
                    {
                        // This is an invalid byte in the ASCII encoding.
                        *(chars++) = replacementChar;
                    }
                    else
                    {
                        *(chars++) = unchecked ((char)b);
                    }
                }

                // bytes & chars used are the same
                if (decoder != null)
                {
                    decoder.m_bytesUsed = (int)(bytes - byteStart);
                }
                return((int)(chars - charStart));
            }

            // Slower way's going to need a fallback buffer
            DecoderFallbackBuffer fallbackBuffer = null;

            byte[] byteBuffer = new byte[1];
            char * charEnd    = chars + charCount;

            // Not quite so fast loop
            while (bytes < byteEnd)
            {
                // Faster if don't use *bytes++;
                byte b = *(bytes);
                bytes++;

                if (b >= 0x80)
                {
                    // This is an invalid byte in the ASCII encoding.
                    if (fallbackBuffer == null)
                    {
                        if (decoder == null)
                        {
                            fallbackBuffer = this.DecoderFallback.CreateFallbackBuffer();
                        }
                        else
                        {
                            fallbackBuffer = decoder.FallbackBuffer;
                        }
                        fallbackBuffer.InternalInitialize(byteEnd - byteCount, charEnd);
                    }

                    // Use fallback buffer
                    byteBuffer[0] = b;

                    // Note that chars won't get updated unless this succeeds
                    if (!fallbackBuffer.InternalFallback(byteBuffer, bytes, ref chars))
                    {
                        // May or may not throw, but we didn't get this byte
                        Contract.Assert(bytes > byteStart || chars == charStart,
                                        "[ASCIIEncoding.GetChars]Expected bytes to have advanced already (fallback case)");
                        bytes--;                                            // unused byte
                        fallbackBuffer.InternalReset();                     // Didn't fall this back
                        ThrowCharsOverflow(decoder, chars == charStart);    // throw?
                        break;                                              // don't throw, but stop loop
                    }
                }
                else
                {
                    // Make sure we have buffer space
                    if (chars >= charEnd)
                    {
                        Contract.Assert(bytes > byteStart || chars == charStart,
                                        "[ASCIIEncoding.GetChars]Expected bytes to have advanced already (normal case)");
                        bytes--;                                            // unused byte
                        ThrowCharsOverflow(decoder, chars == charStart);    // throw?
                        break;                                              // don't throw, but stop loop
                    }

                    *(chars) = unchecked ((char)b);
                    chars++;
                }
            }

            // Might have had decoder fallback stuff.
            if (decoder != null)
            {
                decoder.m_bytesUsed = (int)(bytes - byteStart);
            }

            // Expect Empty fallback buffer for GetChars
            Contract.Assert(fallbackBuffer == null || fallbackBuffer.Remaining == 0,
                            "[ASCIIEncoding.GetChars]Expected Empty fallback buffer");

            return((int)(chars - charStart));
        }
Пример #3
0
        internal unsafe override int GetChars(byte *bytes, int byteCount, char *chars, int charCount, DecoderNLS decoder)
        {
            byte *ptr  = bytes + byteCount;
            byte *ptr2 = bytes;
            char *ptr3 = chars;
            DecoderReplacementFallback decoderReplacementFallback;

            if (decoder == null)
            {
                decoderReplacementFallback = (base.DecoderFallback as DecoderReplacementFallback);
            }
            else
            {
                decoderReplacementFallback = (decoder.Fallback as DecoderReplacementFallback);
            }
            if (decoderReplacementFallback != null && decoderReplacementFallback.MaxCharCount == 1)
            {
                char c = decoderReplacementFallback.DefaultString[0];
                if (charCount < byteCount)
                {
                    base.ThrowCharsOverflow(decoder, charCount < 1);
                    ptr = bytes + charCount;
                }
                while (bytes < ptr)
                {
                    byte b = *(bytes++);
                    if (b >= 128)
                    {
                        *(chars++) = c;
                    }
                    else
                    {
                        *(chars++) = (char)b;
                    }
                }
                if (decoder != null)
                {
                    decoder.m_bytesUsed = (int)((long)(bytes - ptr2));
                }
                return((int)((long)(chars - ptr3)));
            }
            DecoderFallbackBuffer decoderFallbackBuffer = null;

            byte[] array = new byte[1];
            char * ptr4  = chars + charCount;

            while (bytes < ptr)
            {
                byte b2 = *bytes;
                bytes++;
                if (b2 >= 128)
                {
                    if (decoderFallbackBuffer == null)
                    {
                        if (decoder == null)
                        {
                            decoderFallbackBuffer = base.DecoderFallback.CreateFallbackBuffer();
                        }
                        else
                        {
                            decoderFallbackBuffer = decoder.FallbackBuffer;
                        }
                        decoderFallbackBuffer.InternalInitialize(ptr - byteCount, ptr4);
                    }
                    array[0] = b2;
                    if (!decoderFallbackBuffer.InternalFallback(array, bytes, ref chars))
                    {
                        bytes--;
                        decoderFallbackBuffer.InternalReset();
                        base.ThrowCharsOverflow(decoder, chars == ptr3);
                        break;
                    }
                }
                else
                {
                    if (chars >= ptr4)
                    {
                        bytes--;
                        base.ThrowCharsOverflow(decoder, chars == ptr3);
                        break;
                    }
                    *chars = (char)b2;
                    chars++;
                }
            }
            if (decoder != null)
            {
                decoder.m_bytesUsed = (int)((long)(bytes - ptr2));
            }
            return((int)((long)(chars - ptr3)));
        }
        internal unsafe override int GetChars(byte *bytes, int byteCount, char *chars, int charCount, DecoderNLS decoder)
        {
            base.CheckMemorySection();
            byte *ptr  = bytes + byteCount;
            byte *ptr2 = bytes;
            char *ptr3 = chars;
            DecoderReplacementFallback decoderReplacementFallback;
            bool isMicrosoftBestFitFallback;

            if (decoder == null)
            {
                decoderReplacementFallback = (base.DecoderFallback as DecoderReplacementFallback);
                isMicrosoftBestFitFallback = base.DecoderFallback.IsMicrosoftBestFitFallback;
            }
            else
            {
                decoderReplacementFallback = (decoder.Fallback as DecoderReplacementFallback);
                isMicrosoftBestFitFallback = decoder.Fallback.IsMicrosoftBestFitFallback;
            }
            if (isMicrosoftBestFitFallback || (decoderReplacementFallback != null && decoderReplacementFallback.MaxCharCount == 1))
            {
                char c;
                if (decoderReplacementFallback == null)
                {
                    c = '?';
                }
                else
                {
                    c = decoderReplacementFallback.DefaultString[0];
                }
                if (charCount < byteCount)
                {
                    base.ThrowCharsOverflow(decoder, charCount < 1);
                    ptr = bytes + charCount;
                }
                while (bytes < ptr)
                {
                    char c2;
                    if (isMicrosoftBestFitFallback)
                    {
                        if (this.arrayBytesBestFit == null)
                        {
                            this.ReadBestFitTable();
                        }
                        c2 = this.arrayBytesBestFit[(int)(*bytes)];
                    }
                    else
                    {
                        c2 = this.mapBytesToUnicode[*bytes];
                    }
                    bytes++;
                    if (c2 == '�')
                    {
                        *chars = c;
                    }
                    else
                    {
                        *chars = c2;
                    }
                    chars++;
                }
                if (decoder != null)
                {
                    decoder.m_bytesUsed = (int)((long)(bytes - ptr2));
                }
                return((int)((long)(chars - ptr3)));
            }
            DecoderFallbackBuffer decoderFallbackBuffer = null;

            byte[] array = new byte[1];
            char * ptr4  = chars + charCount;

            while (bytes < ptr)
            {
                char c3 = this.mapBytesToUnicode[*bytes];
                bytes++;
                if (c3 == '�')
                {
                    if (decoderFallbackBuffer == null)
                    {
                        if (decoder == null)
                        {
                            decoderFallbackBuffer = base.DecoderFallback.CreateFallbackBuffer();
                        }
                        else
                        {
                            decoderFallbackBuffer = decoder.FallbackBuffer;
                        }
                        decoderFallbackBuffer.InternalInitialize(ptr - byteCount, ptr4);
                    }
                    array[0] = *(bytes - 1);
                    if (!decoderFallbackBuffer.InternalFallback(array, bytes, ref chars))
                    {
                        bytes--;
                        decoderFallbackBuffer.InternalReset();
                        base.ThrowCharsOverflow(decoder, bytes == ptr2);
                        break;
                    }
                }
                else
                {
                    if (chars >= ptr4)
                    {
                        bytes--;
                        base.ThrowCharsOverflow(decoder, bytes == ptr2);
                        break;
                    }
                    *chars = c3;
                    chars++;
                }
            }
            if (decoder != null)
            {
                decoder.m_bytesUsed = (int)((long)(bytes - ptr2));
            }
            return((int)((long)(chars - ptr3)));
        }
Пример #5
0
        internal override unsafe int GetChars(byte *bytes, int byteCount,
                                              char *chars, int charCount, DecoderNLS baseDecoder)
        {
            Debug.Assert(chars != null, "[UTF32Encoding.GetChars]chars!=null");
            Debug.Assert(bytes != null, "[UTF32Encoding.GetChars]bytes!=null");
            Debug.Assert(byteCount >= 0, "[UTF32Encoding.GetChars]byteCount >=0");
            Debug.Assert(charCount >= 0, "[UTF32Encoding.GetChars]charCount >=0");

            UTF32Decoder decoder = (UTF32Decoder)baseDecoder;

            // None so far!
            char *charStart = chars;
            char *charEnd   = chars + charCount;

            byte *byteStart = bytes;
            byte *byteEnd   = bytes + byteCount;

            // See if there's anything in our decoder (but don't clear it yet)
            int  readCount = 0;
            uint iChar     = 0;

            // For fallback we may need a fallback buffer
            DecoderFallbackBuffer fallbackBuffer = null;

            // See if there's anything in our decoder
            if (decoder != null)
            {
                readCount      = decoder.readByteCount;
                iChar          = (uint)decoder.iChar;
                fallbackBuffer = baseDecoder.FallbackBuffer;

                // Shouldn't have anything in fallback buffer for GetChars
                // (don't have to check m_throwOnOverflow for chars)
                Debug.Assert(fallbackBuffer.Remaining == 0,
                             "[UTF32Encoding.GetChars]Expected empty fallback buffer at start");
            }
            else
            {
                fallbackBuffer = this.decoderFallback.CreateFallbackBuffer();
            }

            // Set our internal fallback interesting things.
            fallbackBuffer.InternalInitialize(bytes, chars + charCount);

            // Loop through our input, 4 characters at a time!
            while (bytes < byteEnd)
            {
                // Get our next character
                if (_bigEndian)
                {
                    // Scoot left and add it to the bottom
                    iChar <<= 8;
                    iChar  += *(bytes++);
                }
                else
                {
                    // Scoot right and add it to the top
                    iChar >>= 8;
                    iChar  += (uint)(*(bytes++)) << 24;
                }

                readCount++;

                // See if we have all the bytes yet
                if (readCount < 4)
                {
                    continue;
                }

                // Have the bytes
                readCount = 0;

                // See if its valid to encode
                if (iChar > 0x10FFFF || (iChar >= 0xD800 && iChar <= 0xDFFF))
                {
                    // Need to fall back these 4 bytes
                    byte[] fallbackBytes;
                    if (_bigEndian)
                    {
                        fallbackBytes = new byte[] {
                            unchecked ((byte)(iChar >> 24)), unchecked ((byte)(iChar >> 16)),
                            unchecked ((byte)(iChar >> 8)), unchecked ((byte)(iChar))
                        };
                    }
                    else
                    {
                        fallbackBytes = new byte[] {
                            unchecked ((byte)(iChar)), unchecked ((byte)(iChar >> 8)),
                            unchecked ((byte)(iChar >> 16)), unchecked ((byte)(iChar >> 24))
                        };
                    }

                    // Chars won't be updated unless this works.
                    if (!fallbackBuffer.InternalFallback(fallbackBytes, bytes, ref chars))
                    {
                        // Couldn't fallback, throw or wait til next time
                        // We either read enough bytes for bytes-=4 to work, or we're
                        // going to throw in ThrowCharsOverflow because chars == charStart
                        Debug.Assert(bytes >= byteStart + 4 || chars == charStart,
                                     "[UTF32Encoding.GetChars]Expected to have consumed bytes or throw (bad surrogate)");
                        bytes -= 4;                                      // get back to where we were
                        iChar  = 0;                                      // Remembering nothing
                        fallbackBuffer.InternalReset();
                        ThrowCharsOverflow(decoder, chars == charStart); // Might throw, if no chars output
                        break;                                           // Stop here, didn't throw
                    }

                    // Ignore the illegal character
                    iChar = 0;
                    continue;
                }


                // Ok, we have something we can add to our output
                if (iChar >= 0x10000)
                {
                    // Surrogates take 2
                    if (chars >= charEnd - 1)
                    {
                        // Throwing or stopping
                        // We either read enough bytes for bytes-=4 to work, or we're
                        // going to throw in ThrowCharsOverflow because chars == charStart
                        Debug.Assert(bytes >= byteStart + 4 || chars == charStart,
                                     "[UTF32Encoding.GetChars]Expected to have consumed bytes or throw (surrogate)");
                        bytes -= 4;                                      // get back to where we were
                        iChar  = 0;                                      // Remembering nothing
                        ThrowCharsOverflow(decoder, chars == charStart); // Might throw, if no chars output
                        break;                                           // Stop here, didn't throw
                    }

                    *(chars++) = GetHighSurrogate(iChar);
                    iChar      = GetLowSurrogate(iChar);
                }
                // Bounds check for normal character
                else if (chars >= charEnd)
                {
                    // Throwing or stopping
                    // We either read enough bytes for bytes-=4 to work, or we're
                    // going to throw in ThrowCharsOverflow because chars == charStart
                    Debug.Assert(bytes >= byteStart + 4 || chars == charStart,
                                 "[UTF32Encoding.GetChars]Expected to have consumed bytes or throw (normal char)");
                    bytes -= 4;                                      // get back to where we were
                    iChar  = 0;                                      // Remembering nothing
                    ThrowCharsOverflow(decoder, chars == charStart); // Might throw, if no chars output
                    break;                                           // Stop here, didn't throw
                }

                // Add the rest of the surrogate or our normal character
                *(chars++) = (char)iChar;

                // iChar is back to 0
                iChar = 0;
            }

            // See if we have something left over that has to be decoded
            if (readCount > 0 && (decoder == null || decoder.MustFlush))
            {
                // Oops, there's something left over with no place to go.
                byte[] fallbackBytes = new byte[readCount];
                int    tempCount     = readCount;
                if (_bigEndian)
                {
                    while (tempCount > 0)
                    {
                        fallbackBytes[--tempCount] = unchecked ((byte)iChar);
                        iChar >>= 8;
                    }
                }
                else
                {
                    while (tempCount > 0)
                    {
                        fallbackBytes[--tempCount] = unchecked ((byte)(iChar >> 24));
                        iChar <<= 8;
                    }
                }

                if (!fallbackBuffer.InternalFallback(fallbackBytes, bytes, ref chars))
                {
                    // Couldn't fallback.
                    fallbackBuffer.InternalReset();
                    ThrowCharsOverflow(decoder, chars == charStart);// Might throw, if no chars output
                    // Stop here, didn't throw, backed up, so still nothing in buffer
                }
                else
                {
                    // Don't clear our decoder unless we could fall it back.
                    // If we caught the if above, then we're a convert() and will catch this next time.
                    readCount = 0;
                    iChar     = 0;
                }
            }

            // Remember any left over stuff, clearing buffer as well for MustFlush
            if (decoder != null)
            {
                decoder.iChar         = (int)iChar;
                decoder.readByteCount = readCount;
                decoder.m_bytesUsed   = (int)(bytes - byteStart);
            }

            // Shouldn't have anything in fallback buffer for GetChars
            // (don't have to check m_throwOnOverflow for chars)
            Debug.Assert(fallbackBuffer.Remaining == 0,
                         "[UTF32Encoding.GetChars]Expected empty fallback buffer at end");

            // Return our count
            return((int)(chars - charStart));
        }
        internal unsafe override int GetChars(byte *bytes, int byteCount, char *chars, int charCount, DecoderNLS baseDecoder)
        {
            base.CheckMemorySection();
            DBCSCodePageEncoding.DBCSDecoder dbcsdecoder = (DBCSCodePageEncoding.DBCSDecoder)baseDecoder;
            byte *ptr  = bytes;
            byte *ptr2 = bytes + byteCount;
            char *ptr3 = chars;
            char *ptr4 = chars + charCount;
            bool  flag = false;
            DecoderFallbackBuffer decoderFallbackBuffer = null;

            if (dbcsdecoder != null && dbcsdecoder.bLeftOver > 0)
            {
                if (byteCount == 0)
                {
                    if (!dbcsdecoder.MustFlush)
                    {
                        return(0);
                    }
                    decoderFallbackBuffer = dbcsdecoder.FallbackBuffer;
                    decoderFallbackBuffer.InternalInitialize(bytes, ptr4);
                    byte[] bytes2 = new byte[]
                    {
                        dbcsdecoder.bLeftOver
                    };
                    if (!decoderFallbackBuffer.InternalFallback(bytes2, bytes, ref chars))
                    {
                        base.ThrowCharsOverflow(dbcsdecoder, true);
                    }
                    dbcsdecoder.bLeftOver = 0;
                    return((int)((long)(chars - ptr3)));
                }
                else
                {
                    int num = (int)dbcsdecoder.bLeftOver << 8;
                    num |= (int)(*bytes);
                    bytes++;
                    char c = this.mapBytesToUnicode[num];
                    if (c == '\0' && num != 0)
                    {
                        decoderFallbackBuffer = dbcsdecoder.FallbackBuffer;
                        decoderFallbackBuffer.InternalInitialize(ptr2 - byteCount, ptr4);
                        byte[] bytes3 = new byte[]
                        {
                            (byte)(num >> 8),
                            (byte)num
                        };
                        if (!decoderFallbackBuffer.InternalFallback(bytes3, bytes, ref chars))
                        {
                            base.ThrowCharsOverflow(dbcsdecoder, true);
                        }
                    }
                    else
                    {
                        if (chars >= ptr4)
                        {
                            base.ThrowCharsOverflow(dbcsdecoder, true);
                        }
                        *(chars++) = c;
                    }
                }
            }
            while (bytes < ptr2)
            {
                int num2 = (int)(*bytes);
                bytes++;
                char c2 = this.mapBytesToUnicode[num2];
                if (c2 == '￾')
                {
                    if (bytes < ptr2)
                    {
                        num2 <<= 8;
                        num2  |= (int)(*bytes);
                        bytes++;
                        c2 = this.mapBytesToUnicode[num2];
                    }
                    else
                    {
                        if (dbcsdecoder != null && !dbcsdecoder.MustFlush)
                        {
                            flag = true;
                            dbcsdecoder.bLeftOver = (byte)num2;
                            break;
                        }
                        c2 = '\0';
                    }
                }
                if (c2 == '\0' && num2 != 0)
                {
                    if (decoderFallbackBuffer == null)
                    {
                        if (dbcsdecoder == null)
                        {
                            decoderFallbackBuffer = base.DecoderFallback.CreateFallbackBuffer();
                        }
                        else
                        {
                            decoderFallbackBuffer = dbcsdecoder.FallbackBuffer;
                        }
                        decoderFallbackBuffer.InternalInitialize(ptr2 - byteCount, ptr4);
                    }
                    byte[] array;
                    if (num2 < 256)
                    {
                        array = new byte[]
                        {
                            (byte)num2
                        };
                    }
                    else
                    {
                        array = new byte[]
                        {
                            (byte)(num2 >> 8),
                            (byte)num2
                        };
                    }
                    if (!decoderFallbackBuffer.InternalFallback(array, bytes, ref chars))
                    {
                        bytes -= array.Length;
                        decoderFallbackBuffer.InternalReset();
                        base.ThrowCharsOverflow(dbcsdecoder, bytes == ptr);
                        break;
                    }
                }
                else
                {
                    if (chars >= ptr4)
                    {
                        bytes--;
                        if (num2 >= 256)
                        {
                            bytes--;
                        }
                        base.ThrowCharsOverflow(dbcsdecoder, bytes == ptr);
                        break;
                    }
                    *(chars++) = c2;
                }
            }
            if (dbcsdecoder != null)
            {
                if (!flag)
                {
                    dbcsdecoder.bLeftOver = 0;
                }
                dbcsdecoder.m_bytesUsed = (int)((long)(bytes - ptr));
            }
            return((int)((long)(chars - ptr3)));
        }
Пример #7
0
        internal override unsafe int GetChars(byte *bytes, int byteCount, char *chars, int charCount, DecoderNLS decoder)
        {
            this.CheckMemorySection();
            byte *numPtr1 = bytes + byteCount;
            byte *numPtr2 = bytes;
            char *chPtr   = chars;
            DecoderReplacementFallback replacementFallback;
            bool microsoftBestFitFallback;

            if (decoder == null)
            {
                replacementFallback      = this.DecoderFallback as DecoderReplacementFallback;
                microsoftBestFitFallback = this.DecoderFallback.IsMicrosoftBestFitFallback;
            }
            else
            {
                replacementFallback      = decoder.Fallback as DecoderReplacementFallback;
                microsoftBestFitFallback = decoder.Fallback.IsMicrosoftBestFitFallback;
            }
            if (microsoftBestFitFallback || replacementFallback != null && replacementFallback.MaxCharCount == 1)
            {
                char ch1 = replacementFallback != null ? replacementFallback.DefaultString[0] : '?';
                if (charCount < byteCount)
                {
                    this.ThrowCharsOverflow(decoder, charCount < 1);
                    numPtr1 = bytes + charCount;
                }
                while (bytes < numPtr1)
                {
                    char ch2;
                    if (microsoftBestFitFallback)
                    {
                        if (this.arrayBytesBestFit == null)
                        {
                            this.ReadBestFitTable();
                        }
                        ch2 = this.arrayBytesBestFit[(int)*bytes];
                    }
                    else
                    {
                        ch2 = this.mapBytesToUnicode[*bytes];
                    }
                    ++bytes;
                    *chars = (int)ch2 != 65533 ? ch2 : ch1;
                    chars += 2;
                }
                if (decoder != null)
                {
                    decoder.m_bytesUsed = (int)(bytes - numPtr2);
                }
                return((int)(chars - chPtr));
            }
            DecoderFallbackBuffer decoderFallbackBuffer = (DecoderFallbackBuffer)null;

            byte[] bytes1  = new byte[1];
            char * charEnd = chars + charCount;

            while (bytes < numPtr1)
            {
                char ch = this.mapBytesToUnicode[*bytes];
                ++bytes;
                if ((int)ch == 65533)
                {
                    if (decoderFallbackBuffer == null)
                    {
                        decoderFallbackBuffer = decoder != null ? decoder.FallbackBuffer : this.DecoderFallback.CreateFallbackBuffer();
                        decoderFallbackBuffer.InternalInitialize(numPtr1 - byteCount, charEnd);
                    }
                    bytes1[0] = *(bytes - 1);
                    if (!decoderFallbackBuffer.InternalFallback(bytes1, bytes, ref chars))
                    {
                        --bytes;
                        decoderFallbackBuffer.InternalReset();
                        this.ThrowCharsOverflow(decoder, bytes == numPtr2);
                        break;
                    }
                }
                else
                {
                    if (chars >= charEnd)
                    {
                        --bytes;
                        this.ThrowCharsOverflow(decoder, bytes == numPtr2);
                        break;
                    }
                    *chars = ch;
                    chars += 2;
                }
            }
            if (decoder != null)
            {
                decoder.m_bytesUsed = (int)(bytes - numPtr2);
            }
            return((int)(chars - chPtr));
        }
Пример #8
0
        internal override unsafe int GetChars(byte *bytes, int byteCount, char *chars, int charCount, DecoderNLS baseDecoder)
        {
            this.CheckMemorySection();
            DBCSCodePageEncoding.DBCSDecoder dbcsDecoder = (DBCSCodePageEncoding.DBCSDecoder)baseDecoder;
            byte *numPtr1 = bytes;
            byte *numPtr2 = bytes + byteCount;
            char *chPtr   = chars;
            char *charEnd = chars + charCount;
            bool  flag    = false;
            DecoderFallbackBuffer decoderFallbackBuffer = (DecoderFallbackBuffer)null;

            if (dbcsDecoder != null && (int)dbcsDecoder.bLeftOver > 0)
            {
                if (byteCount == 0)
                {
                    if (!dbcsDecoder.MustFlush)
                    {
                        return(0);
                    }
                    DecoderFallbackBuffer fallbackBuffer = dbcsDecoder.FallbackBuffer;
                    fallbackBuffer.InternalInitialize(bytes, charEnd);
                    byte[] bytes1 = new byte[1] {
                        dbcsDecoder.bLeftOver
                    };
                    if (!fallbackBuffer.InternalFallback(bytes1, bytes, ref chars))
                    {
                        this.ThrowCharsOverflow((DecoderNLS)dbcsDecoder, true);
                    }
                    dbcsDecoder.bLeftOver = (byte)0;
                    return((int)(chars - chPtr));
                }
                int index = (int)dbcsDecoder.bLeftOver << 8 | (int)*bytes;
                ++bytes;
                char ch = this.mapBytesToUnicode[index];
                if ((int)ch == 0 && index != 0)
                {
                    decoderFallbackBuffer = dbcsDecoder.FallbackBuffer;
                    decoderFallbackBuffer.InternalInitialize(numPtr2 - byteCount, charEnd);
                    byte[] bytes1 = new byte[2] {
                        (byte)(index >> 8), (byte)index
                    };
                    if (!decoderFallbackBuffer.InternalFallback(bytes1, bytes, ref chars))
                    {
                        this.ThrowCharsOverflow((DecoderNLS)dbcsDecoder, true);
                    }
                }
                else
                {
                    if (chars >= charEnd)
                    {
                        this.ThrowCharsOverflow((DecoderNLS)dbcsDecoder, true);
                    }
                    *chars++ = ch;
                }
            }
            while (bytes < numPtr2)
            {
                int index = (int)*bytes;
                ++bytes;
                char ch = this.mapBytesToUnicode[index];
                if ((int)ch == 65534)
                {
                    if (bytes < numPtr2)
                    {
                        index = index << 8 | (int)*bytes;
                        ++bytes;
                        ch = this.mapBytesToUnicode[index];
                    }
                    else if (dbcsDecoder == null || dbcsDecoder.MustFlush)
                    {
                        ch = char.MinValue;
                    }
                    else
                    {
                        flag = true;
                        dbcsDecoder.bLeftOver = (byte)index;
                        break;
                    }
                }
                if ((int)ch == 0 && index != 0)
                {
                    if (decoderFallbackBuffer == null)
                    {
                        decoderFallbackBuffer = dbcsDecoder != null ? dbcsDecoder.FallbackBuffer : this.DecoderFallback.CreateFallbackBuffer();
                        decoderFallbackBuffer.InternalInitialize(numPtr2 - byteCount, charEnd);
                    }
                    byte[] bytes1;
                    if (index < 256)
                    {
                        bytes1 = new byte[1] {
                            (byte)index
                        }
                    }
                    ;
                    else
                    {
                        bytes1 = new byte[2]
                        {
                            (byte)(index >> 8),
                            (byte)index
                        }
                    };
                    if (!decoderFallbackBuffer.InternalFallback(bytes1, bytes, ref chars))
                    {
                        bytes -= bytes1.Length;
                        decoderFallbackBuffer.InternalReset();
                        this.ThrowCharsOverflow((DecoderNLS)dbcsDecoder, bytes == numPtr1);
                        break;
                    }
                }
                else
                {
                    if (chars >= charEnd)
                    {
                        --bytes;
                        if (index >= 256)
                        {
                            --bytes;
                        }
                        this.ThrowCharsOverflow((DecoderNLS)dbcsDecoder, bytes == numPtr1);
                        break;
                    }
                    *chars++ = ch;
                }
            }
            if (dbcsDecoder != null)
            {
                if (!flag)
                {
                    dbcsDecoder.bLeftOver = (byte)0;
                }
                dbcsDecoder.m_bytesUsed = (int)(bytes - numPtr1);
            }
            return((int)(chars - chPtr));
        }
Пример #9
0
        internal override unsafe int GetChars(byte *bytes, int byteCount, char *chars, int charCount, DecoderNLS decoder)
        {
            byte *numPtr1 = bytes + byteCount;
            byte *numPtr2 = bytes;
            char *chPtr   = chars;
            DecoderReplacementFallback replacementFallback = decoder != null ? decoder.Fallback as DecoderReplacementFallback : this.DecoderFallback as DecoderReplacementFallback;

            if (replacementFallback != null && replacementFallback.MaxCharCount == 1)
            {
                char ch = replacementFallback.DefaultString[0];
                if (charCount < byteCount)
                {
                    this.ThrowCharsOverflow(decoder, charCount < 1);
                    numPtr1 = bytes + charCount;
                }
                while (bytes < numPtr1)
                {
                    byte num     = *bytes++;
                    *    chars++ = (int)num < 128 ? (char)num : ch;
                }
                if (decoder != null)
                {
                    decoder.m_bytesUsed = (int)(bytes - numPtr2);
                }
                return((int)(chars - chPtr));
            }
            DecoderFallbackBuffer decoderFallbackBuffer = (DecoderFallbackBuffer)null;

            byte[] bytes1  = new byte[1];
            char * charEnd = chars + charCount;

            while (bytes < numPtr1)
            {
                byte num = *bytes;
                ++bytes;
                if ((int)num >= 128)
                {
                    if (decoderFallbackBuffer == null)
                    {
                        decoderFallbackBuffer = decoder != null ? decoder.FallbackBuffer : this.DecoderFallback.CreateFallbackBuffer();
                        decoderFallbackBuffer.InternalInitialize(numPtr1 - byteCount, charEnd);
                    }
                    bytes1[0] = num;
                    if (!decoderFallbackBuffer.InternalFallback(bytes1, bytes, ref chars))
                    {
                        --bytes;
                        decoderFallbackBuffer.InternalReset();
                        this.ThrowCharsOverflow(decoder, chars == chPtr);
                        break;
                    }
                }
                else
                {
                    if (chars >= charEnd)
                    {
                        --bytes;
                        this.ThrowCharsOverflow(decoder, chars == chPtr);
                        break;
                    }
                    *chars = (char)num;
                    chars += 2;
                }
            }
            if (decoder != null)
            {
                decoder.m_bytesUsed = (int)(bytes - numPtr2);
            }
            return((int)(chars - chPtr));
        }