internal override Opcode Eval(ProcessingContext context) { context.PushContextSequenceFrame(); NodeSequence seq = context.CreateSequence(); seq.StartNodeset(); seq.Add(context.Processor.ContextNode); seq.StopNodeset(); context.PushSequence(seq); return(base.next); }
internal override Opcode Eval(ProcessingContext context) { context.PushContextSequenceFrame(); NodeSequence seq = context.CreateSequence(); seq.StartNodeset(); seq.Add(context.Processor.ContextNode); seq.StopNodeset(); context.PushSequence(seq); return this.next; }