GetAssembly() приватный Метод

private GetAssembly ( Type type ) : Assembly
type Type
Результат Assembly
Пример #1
0
        }                                 // @formatter:on

        // -------------------------------------------------------- GetEnumerableOfType()
        // -- GetEnumerableOfType() -----------------------------------------------------
        public static IEnumerable <T> GetEnumerableOfType <T>(params object[] constructorArgs) where T : class, IComparable <T>
        {
            var objects = new List <T>();

            foreach (var type in Assembly.GetAssembly(typeof(T)).GetTypes().Where(myType => myType.IsClass && !myType.IsAbstract && myType.IsSubclassOf(typeof(T))))
            {
                objects.Add((T)Activator.CreateInstance(type, constructorArgs));
            }

            objects.Sort();
            return(objects);
        }
Пример #2
0
        static VRModuleManagerEditor()
        {
            s_symbolReqList = new List <SymbolRequirement>();

            foreach (var type in Assembly.GetAssembly(typeof(SymbolRequirementCollection)).GetTypes().Where(t => t.IsClass && !t.IsAbstract && t.IsSubclassOf(typeof(SymbolRequirementCollection))))
            {
                s_symbolReqList.AddRange((SymbolRequirementCollection)Activator.CreateInstance(type));
            }

            s_symbolReqList.Add(new SymbolRequirement()
            {
                symbol       = "VIU_PLUGIN",
                validateFunc = (req) => true,
            });

            s_symbolReqList.Add(new SymbolRequirement()
            {
                symbol       = "VIU_PACKAGE",
                validateFunc = (req) => VIUSettingsEditor.PackageManagerHelper.IsPackageInList(VIUSettings.VIU_PACKAGE_NAME),
            });

            s_symbolReqList.Add(new SymbolRequirement()
            {
                symbol       = "VIU_SIUMULATOR_SUPPORT",
                validateFunc = (req) => Vive.VIUSettingsEditor.supportSimulator,
            });

            // Obsolete symbol, will be removed in all condition
            s_symbolReqList.Add(new SymbolRequirement()
            {
                symbol       = "VIU_EXTERNAL_CAMERA_SWITCH",
                validateFunc = (req) => false,
            });

            // Obsolete symbol, will be removed in all condition
            s_symbolReqList.Add(new SymbolRequirement()
            {
                symbol       = "VIU_BINDING_INTERFACE_SWITCH",
                validateFunc = (req) => false,
            });

#if !UNITY_2017_1_OR_NEWER
            EditorUserBuildSettings.activeBuildTargetChanged += UpdateScriptingDefineSymbols;
#endif
        }
Пример #3
0
 public DataServiceProvider(ObjectContext Context, Assembly Assembly, string RepositoryTypeTemplate)
 {
     _context = Context;
     _assembly = Assembly ?? Assembly.GetAssembly(this.GetType());
     _repositoryTypeTemplate = RepositoryTypeTemplate;
 }