Пример #1
0
        void CheckIfForceWrite()
        {
            if (writeStream == null || contentLength < 0 || !InternalAllowBuffering)
            {
                return;
            }

            // This will write the POST/PUT if the write stream already has the expected
            // amount of bytes in it (ContentLength) (bug #77753).
            if (writeStream.WriteBufferLength == contentLength)
            {
                writeStream.WriteRequest();
            }
        }
Пример #2
0
        internal void SetWriteStream(WebConnectionStream stream)
        {
            if (aborted)
            {
                return;
            }

            writeStream = stream;
            if (bodyBuffer != null)
            {
                webHeaders.RemoveInternal("Transfer-Encoding");
                contentLength           = bodyBufferLength;
                writeStream.SendChunked = false;
            }

            SendRequestHeaders();

            haveRequest = true;

            if (bodyBuffer != null)
            {
                // The body has been written and buffered. The request "user"
                // won't write it again, so we must do it.
                writeStream.Write(bodyBuffer, 0, bodyBufferLength);
                bodyBuffer = null;
                writeStream.Close();
            }
            else if (method == "PUT" || method == "POST" || method == "OPTIONS")
            {
                if (getResponseCalled && !writeStream.RequestWritten)
                {
                    writeStream.WriteRequest();
                }
            }

            if (asyncWrite != null)
            {
                asyncWrite.SetCompleted(false, stream);
                asyncWrite.DoCallback();
                asyncWrite = null;
            }
        }
Пример #3
0
		void CheckIfForceWrite ()
		{
			if (writeStream == null || writeStream.RequestWritten || !InternalAllowBuffering)
				return;
#if NET_4_0
			if (contentLength < 0 && writeStream.CanWrite == true && writeStream.WriteBufferLength <= 0)
				return;

			if (contentLength < 0 && writeStream.WriteBufferLength > 0)
				InternalContentLength = writeStream.WriteBufferLength;
#else
			if (contentLength < 0 && writeStream.CanWrite == true)
				return;
#endif

			// This will write the POST/PUT if the write stream already has the expected
			// amount of bytes in it (ContentLength) (bug #77753) or if the write stream
			// contains data and it has been closed already (xamarin bug #1512).

			if (writeStream.WriteBufferLength == contentLength || (contentLength == -1 && writeStream.CanWrite == false))
				writeStream.WriteRequest ();
		}
Пример #4
0
		internal void SetWriteStream (WebConnectionStream stream)
		{
			if (Aborted)
				return;
			
			writeStream = stream;
			if (bodyBuffer != null) {
				webHeaders.RemoveInternal ("Transfer-Encoding");
				contentLength = bodyBufferLength;
				writeStream.SendChunked = false;
			}

			SendRequestHeaders (false);

			haveRequest = true;
			
			if (bodyBuffer != null) {
				// The body has been written and buffered. The request "user"
				// won't write it again, so we must do it.
				if (ntlm_auth_state != NtlmAuthState.Challenge) {
					writeStream.Write (bodyBuffer, 0, bodyBufferLength);
					bodyBuffer = null;
					writeStream.Close ();
				}
			} else if (method != "HEAD" && method != "GET" && method != "MKCOL" && method != "CONNECT" &&
					method != "TRACE") {
				if (getResponseCalled && !writeStream.RequestWritten)
					writeStream.WriteRequest ();
			}

			if (asyncWrite != null) {
				asyncWrite.SetCompleted (false, stream);
				asyncWrite.DoCallback ();
				asyncWrite = null;
			}
		}
Пример #5
0
		internal void SetWriteStream (WebConnectionStream stream)
		{
			if (Aborted)
				return;
			
			writeStream = stream;
			if (bodyBuffer != null) {
				webHeaders.RemoveInternal ("Transfer-Encoding");
				contentLength = bodyBufferLength;
				writeStream.SendChunked = false;
			}

			SendRequestHeaders (false);

			haveRequest = true;
			
			if (bodyBuffer != null) {
				// The body has been written and buffered. The request "user"
				// won't write it again, so we must do it.
				if (ntlm_auth_state != NtlmAuthState.Challenge) {
					writeStream.Write (bodyBuffer, 0, bodyBufferLength);
					bodyBuffer = null;
					writeStream.Close ();
				}
			} else if (method != "HEAD" && method != "GET" && method != "MKCOL" && method != "CONNECT" &&
					method != "TRACE") {
				if (getResponseCalled && !writeStream.RequestWritten)
					writeStream.WriteRequest ();
			}

			if (asyncWrite != null) {
				asyncWrite.SetCompleted (false, stream);
				asyncWrite.DoCallback ();
				asyncWrite = null;
			}
		}