Пример #1
0
 //
 // called by HttpWebRequest if AllowWriteStreamBuffering is true on that instance
 //
 internal void EnableWriteBuffering() {
     GlobalLog.Assert(WriteStream, "ConnectStream#{0}::EnableWriteBuffering()|!WriteStream", ValidationHelper.HashString(this));
     if (BufferedData==null) {
         // create stream on demand, only if needed
         GlobalLog.Print("ConnectStream#" + ValidationHelper.HashString(this) + "::EnableWriteBuffering() Write() creating ScatterGatherBuffers WriteChunked:" + WriteChunked.ToString() + " BytesLeftToWrite:" + BytesLeftToWrite.ToString());
         if (WriteChunked)
         {
             BufferedData = new ScatterGatherBuffers();
         }
         else
         {
             BufferedData = new ScatterGatherBuffers(BytesLeftToWrite);
         }
     }
 }
 internal void Write(ScatterGatherBuffers writeBuffer)
 {
     BufferOffsetSize[] buffers = writeBuffer.GetBuffers();
     if (buffers != null)
     {
         base.MultipleWrite(buffers);
     }
 }
Пример #3
0
 //     This method is called by ConnectStream, only when resubmitting
 //     We have sent the headers already in HttpWebRequest.EndSubmitRequest()
 //     which calls ConnectStream.WriteHeaders() which calls to HttpWebRequest.EndWriteHeaders()
 //     which calls ConnectStream.ResubmitWrite() which calls in here
 internal void Write(ScatterGatherBuffers writeBuffer) {
     GlobalLog.Enter("Connection#" + ValidationHelper.HashString(this) + "::Write(ScatterGatherBuffers) networkstream#" + ValidationHelper.HashString(NetworkStream));
     //
     // parameter validation
     //
     GlobalLog.Assert(writeBuffer != null, "Connection#{0}::Write(ScatterGatherBuffers)|writeBuffer == null", ValidationHelper.HashString(this));
     //
     // set up array for MultipleWrite call
     // note that GetBuffers returns null if we never wrote to it.
     //
     BufferOffsetSize[] buffers = writeBuffer.GetBuffers();
     if (buffers!=null) {
         //
         // This will block writing the buffers out.
         //
         MultipleWrite(buffers);
     }
     GlobalLog.Leave("Connection#" + ValidationHelper.HashString(this) + "::Write(ScatterGatherBuffers) this:" + ValidationHelper.HashString(this) + " writeBuffer.Size:" + writeBuffer.Length.ToString());
 }
Пример #4
0
        internal void WriteStartNextRequest(ScatterGatherBuffers writeBuffer, ref ConnectionReturnResult returnResult) {
            GlobalLog.Enter("Connection#" + ValidationHelper.HashString(this) + "::WriteStartNextRequest");
            //
            // If we've been buffering, data in order to determina
            //  data size length for eing/Put, then now at this
            //  point do the actual upload
            //
            if (writeBuffer!=null) {
                try {
                    //
                    // Upload entity body data that has been buffered now
                    //
                    Write(writeBuffer);
                }
                catch (Exception exception) {
                    GlobalLog.Print("Connection#" + ValidationHelper.HashString(this) + "::WriteStartNextRequest(ScatterGatherBuffers) caught Exception:" + exception.Message);
                    m_Error = WebExceptionStatus.SendFailure;
                }
            }

            Monitor.Enter(this);

            GlobalLog.Print("Connection#" + ValidationHelper.HashString(this) + "::WriteStartNextRequest() setting m_WriteDone:" + m_WriteDone.ToString() + " to true");
            m_WriteDone = true;

            HttpWebRequest NextRequest = null;

            //
            // If we're not doing keep alive, and the read on this connection
            // has already completed, now is the time to close the
            // connection.
            //
            if (!m_KeepAlive || m_Error != WebExceptionStatus.Success) {
                GlobalLog.Print("Connection#" + ValidationHelper.HashString(this) + "::WriteStartNextRequest() _WriteList (size) " + m_WriteList.Count.ToString() + " - cnt#" + ValidationHelper.HashString(this));
                if (m_ReadDone) {
                    // We could be closing because of an unexpected keep-alive
                    // failure, ie we pipelined a few requests and in the middle
                    // the remote server stopped doing keep alive. In this
                    // case m_Error could be success, which would be misleading.
                    // So in that case we'll set it to connection closed.

                    if (m_Error == WebExceptionStatus.Success) {
                        // Only reason we could have gotten here is because
                        // we're not keeping the connection alive.

                        GlobalLog.Assert(!m_KeepAlive,
                                     "WriteStartNextRequest: m_KeepAlive is true",
                                     "Closing connection with both keepalive true and m_Error == success"
                                    );

                        m_Error = WebExceptionStatus.KeepAliveFailure;

                    }

                    // CloseConnectionSocket is called with the critical section
                    // held. Note that we know since it's not a keep-alive
                    // connection the read half wouldn't have posted a receive
                    // for this connection, so it's OK to call
                    // CloseConnectionSocket now.

                    CloseConnectionSocket(m_Error, ref returnResult);
                }
                else {
                    if (m_Error!=WebExceptionStatus.Success) {
                        GlobalLog.Print("Connection#" + ValidationHelper.HashString(this) + "::WriteStartNextRequest() Send Failire");
                    }

                    Monitor.Exit(this);
                }

                GlobalLog.Leave("Connection#" + ValidationHelper.HashString(this) + "::WriteStartNextRequest[2]");
                return;
            }

            // If we're pipelining, we get get the next request going
            // as soon as the write is done. Otherwise we have to wait
            // until both read and write are done.

            if (m_Pipelining || m_ReadDone) {
                NextRequest = CheckNextRequest();
            }

            if (NextRequest != null) {

                // need to disable read done, since we're about to post
                // another read callback, and add a request

                if (m_WriteList.Count == 0) {
                    m_ReadDone = false;
                }

                StartRequest(NextRequest, false);
            }
            else {
                Monitor.Exit(this);
            }

            GlobalLog.Leave("Connection#" + ValidationHelper.HashString(this) + "::WriteStartNextRequest");
        }
Пример #5
0
        //
        // this API is called by ConnectStream, only when resubmitting
        // so we sent the headers already in HttpWebRequest.EndSubmitRequest()
        // which calls ConnectStream.WriteHeaders()
        // only after it queues async call to HttpWebRequest.EndWriteHeaders()
        // which calls ConnectStream.ResubmitWrite()
        // which calls in here
        //
        internal void Write(ScatterGatherBuffers writeBuffer) {
            //
            // parameter validation
            //
            GlobalLog.Assert(
                writeBuffer!=null,
                "writeBuffer==null",
                "Connection.Write(ScatterGatherBuffers) - failed internal parameter validation" );

            GlobalLog.Enter("Connection#" + ValidationHelper.HashString(this) + "::Write(ScatterGatherBuffers) cnt#" + ValidationHelper.HashString(this) + "trns#" + ValidationHelper.HashString(Transport));


            NetworkStream chkTransport = Transport;
            if (chkTransport==null) {
                Exception exception = new IOException(SR.GetString(SR.net_io_writefailure));
                GlobalLog.LeaveException("Connection#" + ValidationHelper.HashString(this) + "::Write(ScatterGatherBuffers)", exception);
                throw exception;
            }

            try {
                //
                // set up array for MultipleWrite call
                // note that GetBuffers returns null if we never wrote to it.
                //
                BufferOffsetSize[] buffers = writeBuffer.GetBuffers();
                if (buffers!=null) {
                    //
                    // when buffering this write will happend on a worker thread, so for async
                    // operating apps, this will not block
                    //
                    IAsyncResult asyncResult = chkTransport.BeginMultipleWrite(buffers, null, null);
                    chkTransport.EndMultipleWrite(asyncResult);
                }
            }
            catch (Exception exception) {
                m_Error = WebExceptionStatus.SendFailure;
                GlobalLog.LeaveException("Connection#" + ValidationHelper.HashString(this) + "::Write(ScatterGatherBuffers)", exception);
                throw;
            }

            GlobalLog.Leave("Connection#" + ValidationHelper.HashString(this) + "::Write(ScatterGatherBuffers) this:" + ValidationHelper.HashString(this) + " writeBuffer.Size:" + writeBuffer.Length.ToString());
        }
Пример #6
0
 //
 // called by HttpWebRequest if AllowWriteStreamBuffering is true on that instance
 //
 internal void EnableWriteBuffering() {
     if (m_WriteStream && BufferedData==null) {
         //
         // create stream on demand, only if needed
         //
         GlobalLog.Print("ConnectStream#" + ValidationHelper.HashString(this) + "::WriteBufferEnable_set() Write() creating ScatterGatherBuffers");
         BufferedData = new ScatterGatherBuffers();
     }
     m_WriteBufferEnable = true;
 }
Пример #7
0
            internal int SetResponse(WebResponse response) {
                ContentLength = response.ContentLength;

                if (ContentLength == -1 || ContentLength > DefaultDownloadBufferLength) {
                    Length = DefaultDownloadBufferLength; // Read buffer length
                } else {
                    Length = ContentLength; // Read buffer length
                }
                
                // If we are not writing to a stream, we are accumulating in memory
                if (WriteStream == null) {
                    // We are putting a cap on the size we will accumulate in memory
                    if (ContentLength > Int32.MaxValue)
                    {
                        throw new WebException(SR.GetString(SR.net_webstatus_MessageLengthLimitExceeded), WebExceptionStatus.MessageLengthLimitExceeded);
                    }
                    SgBuffers = new ScatterGatherBuffers(Length); // Write buffer
                }

                InnerBuffer = new byte[(int)Length];

                ReadStream = response.GetResponseStream();
                if (Async && response.ContentLength >= 0)
                    Progress.TotalBytesToReceive = response.ContentLength;
                
                if (Async) {
                    if (ReadStream == null || ReadStream == Stream.Null)
                        DownloadBitsReadCallbackState(this, null);
                    else
                        ReadStream.BeginRead(InnerBuffer, Offset, (int)Length-Offset, new AsyncCallback(DownloadBitsReadCallback), this);
                } else {
                    if (ReadStream == null || ReadStream == Stream.Null)
                        return 0;
                    else
                        return ReadStream.Read(InnerBuffer, Offset, (int)Length-Offset);
                }
                return -1;
            }
 internal int SetResponse(WebResponse response)
 {
     this.ContentLength = response.ContentLength;
     if ((this.ContentLength == -1L) || (this.ContentLength > 0x10000L))
     {
         this.Length = 0x10000L;
     }
     else
     {
         this.Length = this.ContentLength;
     }
     if (this.WriteStream == null)
     {
         if (this.ContentLength > 0x7fffffffL)
         {
             throw new WebException(SR.GetString("net_webstatus_MessageLengthLimitExceeded"), WebExceptionStatus.MessageLengthLimitExceeded);
         }
         this.SgBuffers = new ScatterGatherBuffers(this.Length);
     }
     this.InnerBuffer = new byte[(int) this.Length];
     this.ReadStream = response.GetResponseStream();
     if (this.Async && (response.ContentLength >= 0L))
     {
         this.Progress.TotalBytesToReceive = response.ContentLength;
     }
     if (this.Async)
     {
         if ((this.ReadStream == null) || (this.ReadStream == Stream.Null))
         {
             System.Net.WebClient.DownloadBitsReadCallbackState(this, null);
         }
         else
         {
             this.ReadStream.BeginRead(this.InnerBuffer, this.Offset, ((int) this.Length) - this.Offset, new AsyncCallback(System.Net.WebClient.DownloadBitsReadCallback), this);
         }
         return -1;
     }
     if ((this.ReadStream != null) && (this.ReadStream != Stream.Null))
     {
         return this.ReadStream.Read(this.InnerBuffer, this.Offset, ((int) this.Length) - this.Offset);
     }
     return 0;
 }