public ClientEngine(EngineSettings settings, PeerListener listener, PieceWriter writer) { Check.Settings(settings); Check.Listener(listener); Check.Writer(writer); this.listener = listener; this.settings = settings; this.connectionManager = new ConnectionManager(this); RegisterDht(new NullDhtEngine()); this.diskManager = new DiskManager(this, writer); this.listenManager = new ListenManager(this); MainLoop.QueueTimeout(TimeSpan.FromMilliseconds(TickLength), delegate { if (IsRunning && !disposed) { LogicTick(); } return(!disposed); }); this.torrents = new List <TorrentManager>(); this.torrentsReadonly = new ReadOnlyCollection <TorrentManager> (torrents); CreateRateLimiters(); this.peerId = GeneratePeerId(); localPeerListener = new LocalPeerListener(this); localPeerManager = new LocalPeerManager(); LocalPeerSearchEnabled = SupportsLocalPeerDiscovery; listenManager.Register(listener); // This means we created the listener in the constructor if (listener.Endpoint.Port == 0) { listener.ChangeEndpoint(new IPEndPoint(IPAddress.Any, settings.ListenPort)); } }
public void RepeatedTask() { //Console.WriteLine("Starting"); ManualResetEvent handle = new ManualResetEvent(false); loop.QueueTimeout(TimeSpan.FromMilliseconds(0), delegate { this.count++; if (count == 3) { handle.Set(); return(false); } return(true); }); Assert.IsTrue(handle.WaitOne(5000, true), "#1: Executed {0} times", count); Assert.AreEqual(3, count, "#2"); }
public void RepeatedTask() { //Console.WriteLine("Starting"); ManualResetEvent handle = new ManualResetEvent(false); loop.QueueTimeout(TimeSpan.FromMilliseconds(0), delegate { this.count++; if (count == 3) { handle.Set(); return(false); } return(true); }); #if NETSTANDARD1_5 Assert.True(handle.WaitOne(5000), $"#1: Executed {count} times"); #else Assert.True(handle.WaitOne(5000, true), $"#1: Executed {count} times"); #endif Assert.Equal(3, count); }
internal DiskManager(ClientEngine engine, PieceWriter writer) { this.bufferedReads = new Queue <BufferedIO>(); this.bufferedWrites = new Queue <BufferedIO>(); this.cache = new Cache <BufferedIO>(true).Synchronize(); this.engine = engine; this.readLimiter = new RateLimiter(); this.readMonitor = new SpeedMonitor(); this.writeMonitor = new SpeedMonitor(); this.writeLimiter = new RateLimiter(); this.writer = writer; LoopTask = delegate { if (disposed) { return; } while (this.bufferedWrites.Count > 0 && writeLimiter.TryProcess(bufferedWrites.Peek().buffer.Length / 2048)) { BufferedIO write; lock (bufferLock) write = this.bufferedWrites.Dequeue(); try { PerformWrite(write); cache.Enqueue(write); } catch (Exception ex) { if (write.Manager != null) { SetError(write.Manager, Reason.WriteFailure, ex); } } } while (this.bufferedReads.Count > 0 && readLimiter.TryProcess(bufferedReads.Peek().Count / 2048)) { BufferedIO read; lock (bufferLock) read = this.bufferedReads.Dequeue(); try { PerformRead(read); cache.Enqueue(read); } catch (Exception ex) { if (read.Manager != null) { SetError(read.Manager, Reason.ReadFailure, ex); } } } }; IOLoop.QueueTimeout(TimeSpan.FromSeconds(1), delegate { if (disposed) { return(false); } readMonitor.Tick(); writeMonitor.Tick(); LoopTask(); return(true); }); }