private void OnStateChanged(object source, RunspacePoolStateChangedEventArgs args) { if (this.InternalStateChanged == null) { return; } this.InternalStateChanged((object)this, args); }
private void OnStateChanged(object source, RunspacePoolStateChangedEventArgs args) { if (this.ConnectionInfo is NewProcessConnectionInfo) { NewProcessConnectionInfo connectionInfo = this.ConnectionInfo as NewProcessConnectionInfo; if ((connectionInfo.Process != null) && ((args.RunspacePoolStateInfo.State == RunspacePoolState.Opened) || (args.RunspacePoolStateInfo.State == RunspacePoolState.Broken))) { connectionInfo.Process.RunspacePool = this; } } this.InternalStateChanged.SafeInvoke <RunspacePoolStateChangedEventArgs>(this, args); }
/// <summary> /// Handle internal Pool state changed events. /// </summary> /// <param name="source"></param> /// <param name="args"></param> private void OnStateChanged(object source, RunspacePoolStateChangedEventArgs args) { if (ConnectionInfo is NewProcessConnectionInfo) { NewProcessConnectionInfo connectionInfo = ConnectionInfo as NewProcessConnectionInfo; if (connectionInfo.Process != null && (args.RunspacePoolStateInfo.State == RunspacePoolState.Opened || args.RunspacePoolStateInfo.State == RunspacePoolState.Broken)) { connectionInfo.Process.RunspacePool = this; } } // call any event handlers on this, replacing the // internalPool sender with 'this' since receivers // are expecting a RunspacePool InternalStateChanged.SafeInvoke(this, args); }
/// <summary> /// handler to the runspace pool state changed events /// </summary> /// <param name="sender">sender of this events</param> /// <param name="eventArgs">arguments which describe the /// RunspacePool's StateChanged event</param> private void HandleRunspacePoolStateChanged(object sender, RunspacePoolStateChangedEventArgs eventArgs) { RunspacePoolState state = eventArgs.RunspacePoolStateInfo.State; Exception reason = eventArgs.RunspacePoolStateInfo.Reason; switch (state) { case RunspacePoolState.Broken: case RunspacePoolState.Closing: case RunspacePoolState.Closed: { DataStructureHandler.SendStateInfoToClient(new RunspacePoolStateInfo(state, reason)); } break; case RunspacePoolState.Opened: { SendApplicationPrivateDataToClient(); DataStructureHandler.SendStateInfoToClient(new RunspacePoolStateInfo(state, reason)); } break; } }
private void OnStateChanged(object source, RunspacePoolStateChangedEventArgs args) { if (this.ConnectionInfo is NewProcessConnectionInfo) { NewProcessConnectionInfo connectionInfo = this.ConnectionInfo as NewProcessConnectionInfo; if ((connectionInfo.Process != null) && ((args.RunspacePoolStateInfo.State == RunspacePoolState.Opened) || (args.RunspacePoolStateInfo.State == RunspacePoolState.Broken))) { connectionInfo.Process.RunspacePool = this; } } this.InternalStateChanged.SafeInvoke<RunspacePoolStateChangedEventArgs>(this, args); }
/// <summary> /// Handle internal Pool state changed events. /// </summary> /// <param name="source"></param> /// <param name="args"></param> private void OnStateChanged(object source, RunspacePoolStateChangedEventArgs args) { if (ConnectionInfo is NewProcessConnectionInfo) { NewProcessConnectionInfo connectionInfo = ConnectionInfo as NewProcessConnectionInfo; if (connectionInfo.Process != null && (args.RunspacePoolStateInfo.State == RunspacePoolState.Opened || args.RunspacePoolStateInfo.State == RunspacePoolState.Broken)) { connectionInfo.Process.RunspacePool = this; } } // call any event handlers on this, replacing the // internalPool sender with 'this' since receivers // are expecting a RunspacePool InternalStateChanged.SafeInvoke(this, args); }
private void HandleRunspacePoolStateChanged(object sender, RunspacePoolStateChangedEventArgs e) { RunspaceState newState = (RunspaceState)e.RunspacePoolStateInfo.State; RunspaceState prevState = SetRunspaceState(newState, e.RunspacePoolStateInfo.Reason); switch (newState) { case RunspaceState.Opened: switch (prevState) { case RunspaceState.Opening: // For newly opened remote runspaces, set the debug mode based on the // associated host. This involves running a remote command and is Ok // since this event is called on a worker thread and not a WinRM callback. SetDebugModeOnOpen(); break; case RunspaceState.Connecting: UpdateDisconnectExpiresOn(); // Application private data containing server debug state is updated on // a *reconstruct* connect operation when _applicationPrivateData is null. // Pass new information to the debugger. if (_applicationPrivateData == null) { _applicationPrivateData = GetApplicationPrivateData(); SetDebugInfo(_applicationPrivateData); } break; } break; case RunspaceState.Disconnected: UpdateDisconnectExpiresOn(); break; } RaiseRunspaceStateEvents(); }
private void HandleRunspacePoolStateChanged(object sender, RunspacePoolStateChangedEventArgs e) { this.SetRunspaceState((RunspaceState) e.RunspacePoolStateInfo.State, e.RunspacePoolStateInfo.Reason); this.RaiseRunspaceStateEvents(); }