AddLogSwitch() приватный Метод

private AddLogSwitch ( LogSwitch logSwitch ) : void
logSwitch LogSwitch
Результат void
Пример #1
0
        // Constructs a LogSwitch.  A LogSwitch is used to categorize log messages.
        //
        // All switches (except for the global LogSwitch) have a parent LogSwitch.
        //
        public LogSwitch(String name, String description, LogSwitch parent)
        {
            if (name != null && name.Length == 0)
            {
                throw new ArgumentOutOfRangeException(nameof(Name), Environment.GetResourceString("Argument_StringZeroLength"));
            }
            Contract.EndContractBlock();

            if ((name != null) && (parent != null))
            {
                strName        = name;
                strDescription = description;
                iLevel         = LoggingLevels.ErrorLevel;
                iOldLevel      = iLevel;
                ParentSwitch   = parent;

                Log.m_Hashtable.Add(strName, this);

                // Call into the EE to let it know about the creation of
                // this switch
                Log.AddLogSwitch(this);
            }
            else
            {
                throw new ArgumentNullException((name == null ? nameof(name) : nameof(parent)));
            }
        }
Пример #2
0
 internal LogSwitch(string name, string description)
 {
     this.strName        = name;
     this.strDescription = description;
     this.iLevel         = LoggingLevels.ErrorLevel;
     this.iOldLevel      = this.iLevel;
     this.ParentSwitch   = (LogSwitch)null;
     Log.m_Hashtable.Add((object)this.strName, (object)this);
     Log.AddLogSwitch(this);
 }
Пример #3
0
        internal LogSwitch(String name, String description)
        {
            strName        = name;
            strDescription = description;
            iLevel         = LoggingLevels.ErrorLevel;
            iOldLevel      = iLevel;
            ParentSwitch   = null;

            Log.m_Hashtable.Add(strName, this);

            // Call into the EE to let it know about the creation of
            // this switch
            Log.AddLogSwitch(this);
        }
 internal LogSwitch(string name, string description)
 {
     this.strName         = name;
     this.strDescription  = description;
     this.iLevel          = LoggingLevels.ErrorLevel;
     this.iOldLevel       = this.iLevel;
     this.ParentSwitch    = null;
     this.ChildSwitch     = null;
     this.iNumChildren    = 0;
     this.iChildArraySize = 0;
     Log.m_Hashtable.Add(this.strName, this);
     Log.AddLogSwitch(this);
     Log.iNumOfSwitches++;
 }
Пример #5
0
 public LogSwitch(string name, string description, LogSwitch parent)
 {
     if (name != null && name.Length == 0)
     {
         throw new ArgumentOutOfRangeException("Name", Environment.GetResourceString("Argument_StringZeroLength"));
     }
     if (name == null || parent == null)
     {
         throw new ArgumentNullException(name == null ? "name" : "parent");
     }
     this.strName        = name;
     this.strDescription = description;
     this.iLevel         = LoggingLevels.ErrorLevel;
     this.iOldLevel      = this.iLevel;
     this.ParentSwitch   = parent;
     Log.m_Hashtable.Add((object)this.strName, (object)this);
     Log.AddLogSwitch(this);
 }
        internal LogSwitch(String name, String description)
        {
            strName         = name;
            strDescription  = description;
            iLevel          = LoggingLevels.ErrorLevel;
            iOldLevel       = iLevel;
            ParentSwitch    = null;
            ChildSwitch     = null;
            iNumChildren    = 0;
            iChildArraySize = 0;

            Log.m_Hashtable.Add(strName, this);

            // Call into the EE to let it know about the creation of
            // this switch
            Log.AddLogSwitch(this);

            // update switch count
            Log.iNumOfSwitches++;
        }
Пример #7
0
        // Constructs a LogSwitch.  A LogSwitch is used to categorize log messages.
        //
        // All switches (except for the global LogSwitch) have a parent LogSwitch.
        //
        /// <include file='doc\LogSwitch.uex' path='docs/doc[@for="LogSwitch.LogSwitch"]/*' />
        public LogSwitch(String name, String description, LogSwitch parent)
        {
            if ((name != null) && (parent != null))
            {
                if (name.Length == 0)
                {
                    throw new ArgumentOutOfRangeException(
                              "Name", Environment.GetResourceString(
                                  "Namelength_0"));
                }

                strName        = name;
                strDescription = description;
                iLevel         = LoggingLevels.ErrorLevel;
                iOldLevel      = iLevel;

                // update the parent switch to reflect this child switch
                parent.AddChildSwitch(this);

                ParentSwitch = parent;

                ChildSwitch     = null;
                iNumChildren    = 0;
                iChildArraySize = 0;

                Log.m_Hashtable.Add(strName, this);

                // Call into the EE to let it know about the creation of
                // this switch
                Log.AddLogSwitch(this);

                // update switch count
                Log.iNumOfSwitches++;
            }
            else
            {
                throw new ArgumentNullException((name == null ? "name" : "parent"));
            }
        }
 public LogSwitch(string name, string description, LogSwitch parent)
 {
     if ((name != null) && (name.Length == 0))
     {
         throw new ArgumentOutOfRangeException("Name", Environment.GetResourceString("Argument_StringZeroLength"));
     }
     if ((name == null) || (parent == null))
     {
         throw new ArgumentNullException((name == null) ? "name" : "parent");
     }
     this.strName        = name;
     this.strDescription = description;
     this.iLevel         = LoggingLevels.ErrorLevel;
     this.iOldLevel      = this.iLevel;
     parent.AddChildSwitch(this);
     this.ParentSwitch    = parent;
     this.ChildSwitch     = null;
     this.iNumChildren    = 0;
     this.iChildArraySize = 0;
     Log.m_Hashtable.Add(this.strName, this);
     Log.AddLogSwitch(this);
     Log.iNumOfSwitches++;
 }