Пример #1
0
        /// <summary>
        /// Creates a new connection to replace an existing connection
        /// </summary>
        /// <param name="owningObject">Outer connection that currently owns <paramref name="oldConnection"/></param>
        /// <param name="userOptions">Options used to create the new connection</param>
        /// <param name="oldConnection">Inner connection that will be replaced</param>
        /// <returns>A new inner connection that is attached to the <paramref name="owningObject"/></returns>
        internal DbConnectionInternal ReplaceConnection(DbConnection owningObject, DbConnectionOptions userOptions, DbConnectionInternal oldConnection)
        {
            DbConnectionInternal newConnection = UserCreateRequest(owningObject, userOptions, oldConnection);

            if (newConnection != null)
            {
                PrepareConnection(owningObject, newConnection);
                oldConnection.PrepareForReplaceConnection();
                oldConnection.DeactivateConnection();
                oldConnection.Dispose();
            }

            return(newConnection);
        }
Пример #2
0
        private void DeactivateObject(DbConnectionInternal obj)
        {
            obj.DeactivateConnection();

            bool returnToGeneralPool = false;
            bool destroyObject       = false;

            if (obj.IsConnectionDoomed)
            {
                // the object is not fit for reuse -- just dispose of it.
                destroyObject = true;
            }
            else
            {
                // NOTE: constructor should ensure that current state cannot be State.Initializing, so it can only
                //   be State.Running or State.ShuttingDown
                Debug.Assert(_state == State.Running || _state == State.ShuttingDown);

                lock (obj)
                {
                    // A connection with a delegated transaction cannot currently
                    // be returned to a different customer until the transaction
                    // actually completes, so we send it into Stasis -- the SysTx
                    // transaction object will ensure that it is owned (not lost),
                    // and it will be certain to put it back into the pool.

                    if (_state == State.ShuttingDown)
                    {
                        // connection is being closed and the pool has been marked as shutting
                        //   down, so destroy this object.
                        destroyObject = true;
                    }
                    else
                    {
                        if (obj.CanBePooled)
                        {
                            // We must put this connection into the transacted pool
                            // while inside a lock to prevent a race condition with
                            // the transaction asyncronously completing on a second
                            // thread.

                            // return to general pool
                            returnToGeneralPool = true;
                        }
                        else
                        {
                            // object is not fit for reuse -- just dispose of it
                            destroyObject = true;
                        }
                    }
                }
            }

            if (returnToGeneralPool)
            {
                // Only push the connection into the general pool if we didn't
                //   already push it onto the transacted pool, put it into stasis,
                //   or want to destroy it.
                Debug.Assert(destroyObject == false);
                PutNewObject(obj);
            }
            else if (destroyObject)
            {
                DestroyObject(obj);
                QueuePoolCreateRequest();
            }

            //-------------------------------------------------------------------------------------
            // postcondition

            // ensure that the connection was processed
            Debug.Assert(
                returnToGeneralPool == true || destroyObject == true);
        }