Пример #1
0
        //    Finds the next node to hop to in the route to vertDestination and returns it's handler
        //    if all neighbour nodes are overloaded, than return the source node
        private List<Vertex> findRouteD( int hndlSource, int hndlDestination )
        {
            int numNodes = this.xDim * this.yDim;
            PriorityQueue<int, int> minRouteQ = new PriorityQueue<int, int>( numNodes );
            List<Vertex> pathList = new List<Vertex>( numNodes - 1 );

            //	marking all vertices with infinite distance
            foreach ( Vertex vrt in this.vertexList.TheList )
            {
                minRouteQ.AddToBottom( int.MaxValue, vrt.Handler );
            }

            //	assigning the source vertex 0 distance value
            minRouteQ.SetPriority( hndlSource, 0 );

            int currentHandler = 0;
            int minDistance;

            //	going through all vertices
            while ( minRouteQ.Count() != 0 )
            {
                //	checking what's on top of the priority queue
                minDistance = minRouteQ.PeekTop().Priority;
                currentHandler = minRouteQ.PeekTop().Data;

                //	removing the current element from the queue
                minRouteQ.Dequeue();

                //	all remaining vertices are inaccesible from source
                if ( minDistance == int.MaxValue )
                {
                    break;
                }

                List<int> currentNeightBours = this.incidencyMatrix.GetConnectedVertices( currentHandler );
                int distFromCurrent;

                foreach ( int vHandler in currentNeightBours )
                {
                    distFromCurrent = this.incidencyMatrix.GetDistance( currentHandler, vHandler ) + minDistance;

                    if ( minRouteQ.GetPriority(vHandler) > distFromCurrent )
                    {
                        minRouteQ.SetPriority( vHandler, distFromCurrent );
                        pathList.Add( this.vertexList.Find(vHandler) );
                    }
                }
            }

            //minRouteQ
            return pathList;
        }