Пример #1
0
        public override Span <byte> GetSpan()
        {
            try
            {
                lock (_syncObj)
                {
                    if (_isDisposed)
                    {
                        MemoryPoolThrowHelper.ThrowObjectDisposedException(MemoryPoolThrowHelper.ExceptionArgument.MemoryPoolBlock);
                    }

                    if (_pool.IsDisposed)
                    {
                        MemoryPoolThrowHelper.ThrowInvalidOperationException_BlockIsBackedByDisposedSlab(this);
                    }

                    return(_memory.Span);
                }
            }
            catch (Exception exception)
            {
                _pool.ReportException(exception);
                throw;
            }
        }
Пример #2
0
        public override MemoryHandle Pin(int byteOffset = 0)
        {
            try
            {
                lock (_syncObj)
                {
                    if (_isDisposed)
                    {
                        MemoryPoolThrowHelper.ThrowObjectDisposedException(MemoryPoolThrowHelper.ExceptionArgument.MemoryPoolBlock);
                    }

                    if (_pool.IsDisposed)
                    {
                        MemoryPoolThrowHelper.ThrowInvalidOperationException_BlockIsBackedByDisposedSlab(this);
                    }

                    if (byteOffset < 0 || byteOffset > _memory.Length)
                    {
                        MemoryPoolThrowHelper.ThrowArgumentOutOfRangeException(_memory.Length, byteOffset);
                    }

                    _pinCount++;

                    _memoryHandle = _memoryHandle ?? _memory.Pin();

                    unsafe
                    {
                        return(new MemoryHandle(((IntPtr)_memoryHandle.Value.Pointer + byteOffset).ToPointer(), default, this));
Пример #3
0
        /// <summary>
        /// Called to take a block from the pool.
        /// </summary>
        /// <returns>The block that is reserved for the called. It must be passed to Return when it is no longer being used.</returns>
        private MemoryPoolBlock Lease()
        {
            if (_isDisposed)
            {
                MemoryPoolThrowHelper.ThrowObjectDisposedException(MemoryPoolThrowHelper.ExceptionArgument.MemoryPool);
            }

            if (_blocks.TryDequeue(out MemoryPoolBlock block))
            {
                // block successfully taken from the stack - return it

                block.Lease();
                return(block);
            }
            // no blocks available - grow the pool
            block = AllocateSlab();
            block.Lease();
            return(block);
        }
        public override IMemoryOwner <byte> Rent(int size = AnySize)
        {
            lock (_syncObj)
            {
                if (IsDisposed)
                {
                    MemoryPoolThrowHelper.ThrowObjectDisposedException(MemoryPoolThrowHelper.ExceptionArgument.MemoryPool);
                }

                var diagnosticPoolBlock = new DiagnosticPoolBlock(this, _pool.Rent(size));
                if (_rentTracking)
                {
                    diagnosticPoolBlock.Track();
                }
                _totalBlocks++;
                _blocks.Add(diagnosticPoolBlock);
                return(diagnosticPoolBlock);
            }
        }
Пример #5
0
        public override IMemoryOwner <byte> Rent(int size = AnySize)
        {
            if (size > _blockSize)
            {
                MemoryPoolThrowHelper.ThrowArgumentOutOfRangeException_BufferRequestTooLarge(_blockSize);
            }

            if (_isDisposed)
            {
                MemoryPoolThrowHelper.ThrowObjectDisposedException(MemoryPoolThrowHelper.ExceptionArgument.MemoryPool);
            }

            if (_blocks.TryDequeue(out var block))
            {
                // block successfully taken from the stack - return it
                return(block);
            }
            return(new MemoryPoolBlock(this, BlockSize));
        }