Пример #1
0
        public FMDL NewModel(bool AddTreeNode = true)
        {
            FMDL fmdl = new FMDL();

            if (IsWiiU)
            {
                fmdl.ModelU = new ResU.Model();

                //Create skeleton with empty bone
                var skeleton = new ResU.Skeleton();

                //Create skeleton with empty bone
                skeleton.Bones.Add("Root", new ResU.Bone()
                {
                    Name = "Root"
                });

                fmdl.ModelU.Skeleton = skeleton;

                var shape = new ResU.Shape()
                {
                    Name = "NewShape"
                };
                shape.CreateEmptyMesh();

                var VertexBuffer = new ResU.VertexBuffer();
                VertexBuffer.CreateEmptyVertexBuffer();

                fmdl.ModelU.VertexBuffers.Add(VertexBuffer);
                fmdl.ModelU.Shapes.Add("NewShape", shape);
                fmdl.ModelU.Materials.Add("NewMaterial", new ResU.Material()
                {
                    Name = "NewMaterial", RenderState = new ResU.RenderState(),
                });

                BfresWiiU.ReadModel(fmdl, fmdl.ModelU);
                ((BFRES)Parent).DrawableContainer.Drawables.Add(fmdl.Skeleton);
            }
            else
            {
                fmdl.Model = new ResNX.Model();

                //Create skeleton with empty bone
                var skeleton = new ResNX.Skeleton();

                //Create skeleton with empty bone
                skeleton.Bones.Add(new ResNX.Bone()
                {
                    Name = "Root"
                });

                fmdl.Model.Skeleton = skeleton;

                var shape = new ResNX.Shape()
                {
                    Name = "NewShape"
                };
                shape.CreateEmptyMesh();

                fmdl.Model.Shapes.Add(shape);
                fmdl.Model.Materials.Add(new ResNX.Material()
                {
                    Name = "NewMaterial"
                });

                var VertexBuffer = new ResNX.VertexBuffer();
                VertexBuffer.CreateEmptyVertexBuffer();

                fmdl.Model.VertexBuffers.Add(VertexBuffer);

                BfresSwitch.ReadModel(fmdl, fmdl.Model);
                ((BFRES)Parent).DrawableContainer.Drawables.Add(fmdl.Skeleton);
            }

            if (AddTreeNode)
            {
                AddNode(fmdl, "NewModel");
            }

            return(fmdl);
        }
Пример #2
0
        public void NewModel()
        {
            FMDL fmdl = new FMDL();

            if (IsWiiU)
            {
                fmdl.ModelU = new ResU.Model();

                //Create skeleton with empty bone
                var skeleton = new ResU.Skeleton();

                //Create skeleton with empty bone
                skeleton.Bones.Add("Root", new ResU.Bone()
                {
                    Name = "Root"
                });

                fmdl.ModelU.Skeleton = skeleton;

                var shape = new ResU.Shape()
                {
                    Name = "NewShape"
                };
                shape.CreateEmptyMesh();

                var VertexBuffer = new ResU.VertexBuffer();
                VertexBuffer.CreateEmptyVertexBuffer();

                fmdl.ModelU.VertexBuffers.Add(VertexBuffer);
                fmdl.ModelU.Shapes.Add("NewShape", shape);
                fmdl.ModelU.Materials.Add("NewMaterial", new ResU.Material()
                {
                    Name = "NewMaterial"
                });

                BfresWiiU.ReadModel(fmdl, fmdl.ModelU);
                ((BFRES)Parent).AddSkeletonDrawable(fmdl.Skeleton);
            }
            else
            {
                fmdl.Model = new ResNX.Model();

                //Create skeleton with empty bone
                var skeleton = new ResNX.Skeleton();

                //Create skeleton with empty bone
                skeleton.Bones.Add(new ResNX.Bone()
                {
                    Name = "Root"
                });

                fmdl.Model.Skeleton = skeleton;

                var shape = new ResNX.Shape()
                {
                    Name = "NewShape"
                };
                shape.CreateEmptyMesh();

                fmdl.Model.Shapes.Add(shape);
                fmdl.Model.Materials.Add(new ResNX.Material()
                {
                    Name = "NewMaterial"
                });

                var VertexBuffer = new ResNX.VertexBuffer();
                VertexBuffer.CreateEmptyVertexBuffer();

                fmdl.Model.VertexBuffers.Add(VertexBuffer);

                BfresSwitch.ReadModel(fmdl, fmdl.Model);
                ((BFRES)Parent).AddSkeletonDrawable(fmdl.Skeleton);
            }

            AddNode(fmdl, "NewModel");
        }