Пример #1
0
        IEnumerator DelaySpawn()
        {
            yield return(new WaitUntil(() => NetworkServer.active));

            foreach (var prefab in _prefabs)
            {
                var go = Instantiate(prefab.gameObject);
                go.transform.SetParent(transform);
                SyncNet.Spawn(go);
            }
        }
Пример #2
0
        IEnumerator DelaySpawn()
        {
            yield return(new WaitUntil(() => NetworkServer.active));

            _prefabs
            .Select(p => Instantiate(p.gameObject))
            .ToList()
            .ForEach(go =>
            {
                go.transform.SetParent(transform);
                SyncNet.Spawn(go);
            });
        }