Пример #1
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 public GameFightCharacterInformations(double contextualId,
                                       EntityLook look,
                                       EntityDispositionInformations disposition,
                                       sbyte teamId,
                                       sbyte wave,
                                       bool alive,
                                       GameFightMinimalStats stats,
                                       ushort[] previousPositions,
                                       string name,
                                       PlayerStatus status,
                                       byte level,
                                       ActorAlignmentInformations alignmentInfos,
                                       sbyte breed,
                                       bool sex)
     : base(contextualId, look, disposition, teamId, wave, alive, stats, previousPositions, name, status)
 {
     this.level          = level;
     this.alignmentInfos = alignmentInfos;
     this.breed          = breed;
     this.sex            = sex;
 }
 public GameRolePlayGroupMonsterInformations(int contextualId,
                                             EntityLook look,
                                             EntityDispositionInformations disposition,
                                             bool keyRingBonus,
                                             bool hasHardcoreDrop,
                                             bool hasAVARewardToken,
                                             GroupMonsterStaticInformations staticInfos,
                                             double creationDate,
                                             uint ageBonus,
                                             sbyte lootShare,
                                             sbyte alignmentSide)
     : base(contextualId, look, disposition)
 {
     this.keyRingBonus      = keyRingBonus;
     this.hasHardcoreDrop   = hasHardcoreDrop;
     this.hasAVARewardToken = hasAVARewardToken;
     this.staticInfos       = staticInfos;
     this.creationDate      = creationDate;
     this.ageBonusRate      = ageBonus;
     this.lootShare         = lootShare;
     this.alignmentSide     = alignmentSide;
 }
Пример #3
0
 public PartyMemberArenaInformations(ulong id,
                                     string name,
                                     byte level,
                                     EntityLook entityLook,
                                     sbyte breed,
                                     bool sex,
                                     uint lifePoints,
                                     uint maxLifePoints,
                                     ushort prospecting,
                                     byte regenRate,
                                     ushort initiative,
                                     sbyte alignmentSide,
                                     short worldX,
                                     short worldY,
                                     int mapId,
                                     ushort subAreaId,
                                     PlayerStatus status,
                                     PartyCompanionMemberInformations[] companions,
                                     ushort rank)
     : base(id, name, level, entityLook, breed, sex, lifePoints, maxLifePoints, prospecting, regenRate, initiative, alignmentSide, worldX, worldY, mapId, subAreaId, status, companions)
 {
     this.rank = rank;
 }
 public MonsterInGroupInformations(int creatureGenericId, sbyte grade, EntityLook look)
     : base(creatureGenericId, grade)
 {
     this.look = look;
 }
Пример #5
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 public SubEntity(sbyte bindingPointCategory, sbyte bindingPointIndex, EntityLook subEntityLook)
 {
     this.bindingPointCategory = bindingPointCategory;
     this.bindingPointIndex    = bindingPointIndex;
     this.subEntityLook        = subEntityLook;
 }
Пример #6
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 public IndexedEntityLook(EntityLook look, sbyte index)
 {
     this.look  = look;
     this.index = index;
 }
Пример #7
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 public GameFightAIInformations(double contextualId, EntityLook look, EntityDispositionInformations disposition, sbyte teamId, sbyte wave, bool alive, GameFightMinimalStats stats, ushort[] previousPositions)
     : base(contextualId, look, disposition, teamId, wave, alive, stats, previousPositions)
 {
 }
Пример #8
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 public GameRolePlayPortalInformations(double contextualId, EntityLook look, EntityDispositionInformations disposition, PortalInformation portal)
     : base(contextualId, look, disposition)
 {
     this.portal = portal;
 }
Пример #9
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 public GameRolePlayMerchantInformations(double contextualId, EntityLook look, EntityDispositionInformations disposition, string name, sbyte sellType, HumanOption[] options)
     : base(contextualId, look, disposition, name)
 {
     this.sellType = sellType;
     this.options  = options;
 }
Пример #10
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 public GameRolePlayMountInformations(double contextualId, EntityLook look, EntityDispositionInformations disposition, string name, string ownerName, byte level)
     : base(contextualId, look, disposition, name)
 {
     this.ownerName = ownerName;
     this.level     = level;
 }
 public GameRolePlayNamedActorInformations(double contextualId, EntityLook look, EntityDispositionInformations disposition, string name)
     : base(contextualId, look, disposition)
 {
     this.name = name;
 }
 public CharacterMinimalGuildInformations(ulong id, string name, byte level, EntityLook entityLook, BasicGuildInformations guild)
     : base(id, name, level, entityLook)
 {
     this.guild = guild;
 }
Пример #13
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 public CharacterMinimalPlusLookAndGradeInformations(ulong id, string name, byte level, EntityLook entityLook, uint grade)
     : base(id, name, level, entityLook)
 {
     this.grade = grade;
 }
 public PartyCompanionMemberInformations(sbyte indexId, sbyte companionGenericId, EntityLook entityLook, ushort initiative, uint lifePoints, uint maxLifePoints, ushort prospecting, byte regenRate)
     : base(indexId, companionGenericId, entityLook)
 {
     this.initiative    = initiative;
     this.lifePoints    = lifePoints;
     this.maxLifePoints = maxLifePoints;
     this.prospecting   = prospecting;
     this.regenRate     = regenRate;
 }
 public override void Deserialize(ICustomDataInput reader)
 {
     base.Deserialize(reader);
     this.look = new EntityLook();
     this.look.Deserialize(reader);
 }
Пример #16
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 public PartyCompanionBaseInformations(sbyte indexId, sbyte companionGenericId, EntityLook entityLook)
 {
     this.indexId            = indexId;
     this.companionGenericId = companionGenericId;
     this.entityLook         = entityLook;
 }
 public CharacterMinimalAllianceInformations(ulong id, string name, byte level, EntityLook entityLook, BasicGuildInformations guild, BasicAllianceInformations alliance)
     : base(id, name, level, entityLook, guild)
 {
     this.alliance = alliance;
 }
 public GameRolePlayTreasureHintInformations(double contextualId, EntityLook look, EntityDispositionInformations disposition, ushort npcId)
     : base(contextualId, look, disposition)
 {
     this.npcId = npcId;
 }
 public GameRolePlayPrismInformations(double contextualId, EntityLook look, EntityDispositionInformations disposition, PrismInformation prism)
     : base(contextualId, look, disposition)
 {
     this.prism = prism;
 }
Пример #20
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 public CharacterHardcoreOrEpicInformations(ulong id, string name, byte level, EntityLook entityLook, sbyte breed, bool sex, sbyte deathState, ushort deathCount, byte deathMaxLevel)
     : base(id, name, level, entityLook, breed, sex)
 {
     this.deathState    = deathState;
     this.deathCount    = deathCount;
     this.deathMaxLevel = deathMaxLevel;
 }
Пример #21
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 public GameRolePlayHumanoidInformations(double contextualId, EntityLook look, EntityDispositionInformations disposition, string name, HumanInformations humanoidInfo, int accountId)
     : base(contextualId, look, disposition, name)
 {
     this.humanoidInfo = humanoidInfo;
     this.accountId    = accountId;
 }