Пример #1
0
        public PartyInvitationMemberInformations GetPartyInvitationMemberInformations()
        {
            CharacterRecord record = this.Character.Record;
            StatsRecord stats = this.Character.StatsRecord;
            BasicStats current = this.Character.CurrentStats;
            int id = record.Id;
            int level = (int)record.Level;
            string name = record.Name;
            EntityLook entityLook = this.Character.Look.ToEntityLook();
            int breed = (int)(sbyte)record.Breed;
            bool sex = record.Sex;
            int mapid = (int)(short)record.MapId;
            PartyCompanionMemberInformations[] memberInformationsArray = new PartyCompanionMemberInformations[0];

            return new PartyInvitationMemberInformations((uint)id, (byte)level,
                name, entityLook, (sbyte)breed, sex,(short)this.Character.Map.Position.x, (short)this.Character.Map.Position.y, this.Character.Map.Id,
                (ushort)this.Character.SubAreaId, memberInformationsArray);
        }
Пример #2
0
 public PartyMemberInformations GetPartyMemberInformations()
 {
     CharacterRecord record = this.Character.Record;
     StatsRecord stats = this.Character.StatsRecord;
     BasicStats current = this.Character.CurrentStats;
     int id = record.Id;
     int level = (int)record.Level;
     string name = record.Name;
     EntityLook entityLook = this.Character.Look.ToEntityLook();
     int breed = (int)(sbyte)record.Breed;
     bool sex = record.Sex;
     int hp = (int)this.Character.CurrentStats.LifePoints;
     int maxhp = stats.LifePoints;
     int regen = (int)1;
     int align = (int)(sbyte)record.AlignmentSide;
     int mapid = (int)(short)record.MapId;
     PlayerStatus status = this.Character.PlayerStatus;
     PartyCompanionMemberInformations[] memberInformationsArray = new PartyCompanionMemberInformations[0];
     return new PartyMemberInformations((uint)id, (byte)level, name, entityLook,
         (sbyte)breed, sex, (uint)hp, (uint)maxhp, (ushort)stats.Prospecting,
         (byte)regen, (ushort)this.Character.Initiative, (sbyte)align, (short)this.Character.Map.Position.x, (short)this.Character.Map.Position.y, this.Character.Map.Id, (ushort)this.Character.SubAreaId, status, (IEnumerable<PartyCompanionMemberInformations>)memberInformationsArray);
 }