public static RectTransform AddViewToParent( this Transform parent, GameObject child, bool worldPositionStays) { RectTransform component = child.GetComponent <RectTransform>(); component.SetParent(parent, worldPositionStays); UtilityGameObject.SyncLayer(parent.gameObject, child, false); return(component); }
public static void SetLayer(GameObject target, int layer, bool recuresively) { if (!(bool)((UnityEngine.Object)target)) { return; } target.layer = layer; if (recuresively) { for (int index = 0; index < target.transform.childCount; ++index) { UtilityGameObject.SetLayer(target.transform.GetChild(index).gameObject, layer, recuresively); } } }
public static void SyncLayer(GameObject src, GameObject dst, bool recursive) { UtilityGameObject.SetLayer(dst, src.layer, recursive); }