void OnEnable() { if (swatchyColor == null) { swatchyColor = new SwatchyColor(); } swatchyColor.OnColorChanged += Apply; swatchyColor.OnEnable(); }
void OnEnable() { if (sky == null) { sky = new SwatchyColor(); } if (equator == null) { equator = new SwatchyColor(); } if (ground == null) { ground = new SwatchyColor(); } sky.OnColorChanged += Apply; sky.OnEnable(); equator.OnColorChanged += Apply; equator.OnEnable(); ground.OnColorChanged += Apply; ground.OnEnable(); }
public override void OnGUI(Rect position, SerializedProperty property, GUIContent label) { SwatchyColor swatchyColor = (SwatchyColor)fieldInfo.GetValue(property.serializedObject.targetObject); Swatch swatch = swatchyColor.swatch; Color color = swatchyColor.color; if (swatchTexture == null) { swatchTexture = textureWithColor(color); } var swatchProperty = property.FindPropertyRelative("_swatch"); var colorIndexProperty = property.FindPropertyRelative("_colorIndex"); position = EditorGUI.PrefixLabel(position, GUIUtility.GetControlID(FocusType.Passive), label); var swatchSize = EditorGUIUtility.singleLineHeight; var keySize = EditorGUIUtility.singleLineHeight * 1.25f; var spacing = EditorGUIUtility.singleLineHeight * 0.5f; //var toggleSize = EditorGUIUtility.singleLineHeight; var toggleSize = 0; var swatchObjectPositionX = swatch == null ? position.x : position.x + swatchSize + keySize + toggleSize + spacing * 2; //var swatchObjectWidth = swatch == null ? position.width : position.width - swatchSize - keySize - spacing * 2; var swatchObjectWidth = position.width - swatchObjectPositionX + position.x; var swatchObjectRect = new Rect(swatchObjectPositionX, position.y, swatchObjectWidth, EditorGUIUtility.singleLineHeight); var swatchRect = new Rect(position.x, position.y, swatchSize, EditorGUIUtility.singleLineHeight); var colorIndexRect = new Rect(swatchRect.position.x + swatchRect.width + spacing, position.y, keySize, EditorGUIUtility.singleLineHeight); EditorGUI.BeginProperty(position, label, property); var indent = EditorGUI.indentLevel; EditorGUI.indentLevel = 0; // Draw Swatch object EditorGUI.BeginChangeCheck(); EditorGUI.PropertyField(swatchObjectRect, swatchProperty, GUIContent.none); if (EditorGUI.EndChangeCheck()) { property.serializedObject.ApplyModifiedProperties(); swatchyColor.swatch = swatchyColor._swatch; // hack which calls observer pattern UpdateActiveSwatch(swatchyColor.color); } if (swatch != null) { // Draw Color Field if (DrawTextureButton(swatchTexture, swatchRect)) { paletteOpen = !paletteOpen && swatch != null && swatch.colors != null && swatch.colors.Length > 0; } DrawBlackGrid(swatchRect.x, swatchRect.y, 1, 1, (int)EditorGUIUtility.singleLineHeight); // Draw Color index text field EditorGUI.BeginChangeCheck(); EditorGUI.PropertyField(colorIndexRect, colorIndexProperty, GUIContent.none); if (EditorGUI.EndChangeCheck()) { property.serializedObject.ApplyModifiedProperties(); swatchyColor.colorIndex = colorIndexProperty.intValue; // hack which calls observer pattern UpdateActiveSwatch(swatchyColor.color); } // Draw Toggle //EditorGUI.PropertyField(usingSwatchGroupToggleR, usingSwatchGroupProperty, GUIContent.none); //usingSwatchGroupProperty.boolValue = EditorGUI.Toggle(usingSwatchGroupToggleR, usingSwatchGroupProperty.boolValue); if (paletteOpen) { if (palleteTexture == null) { palleteTexture = textureWithColors(swatch.colors); } var textureRect = new Rect(swatchRect.x, swatchRect.y + EditorGUIUtility.singleLineHeight + 3, palleteTexture.width * EditorGUIUtility.singleLineHeight, palleteTexture.height * EditorGUIUtility.singleLineHeight); DrawTexture(palleteTexture, textureRect); DrawBlackGrid(textureRect.x, textureRect.y, palleteTexture.width, palleteTexture.height, (int)EditorGUIUtility.singleLineHeight); // listen to click Event e = Event.current; if (IsClickInRect(textureRect)) { Vector2 rectClickPosition = e.mousePosition - textureRect.position; int cellXIndex = (int)(rectClickPosition.x / EditorGUIUtility.singleLineHeight); int cellYIndex = (int)(rectClickPosition.y / EditorGUIUtility.singleLineHeight); int colorIndex = cellYIndex * palleteTexture.width + cellXIndex; colorIndexProperty.intValue = colorIndex; property.serializedObject.ApplyModifiedProperties(); swatchyColor.colorIndex = colorIndex; // calls observer pattern UpdateActiveSwatch(swatchyColor.color); } else if (IsClick()) { paletteOpen = false; EditorUtility.SetDirty(property.serializedObject.targetObject); // Repaint } } } // Set indent back to what it was EditorGUI.indentLevel = indent; EditorGUI.EndProperty(); }