public static void Pause() { //VSSCSharpClient.AUDupdate(handle, "pause", 0, new float[] { 0 }); SoundEngine.StopCluster(); }
public static void Play() { //VSSCSharpClient.AUDupdate(handle, "playSeq", 0, new float[] { 0.0f }); SoundEngine.StartCluster(); }